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    Devlog from
    BlueBird Simulations Boeing 757
    BlueBird Simulations
    The BlueBird Simulations 757 Is Here

    We have been waiting to write this sentence for a very long time, and honestly it still doesn’t feel real. Thank you for being here for it. Version 1.0 is live, the BlueBird Simulations 757 is available and you can fly it right now.

    A Personal Note From The Team

    We want to say this plainly, because it matters more than anything else in this post.

    Thank you.

    We started this project back in 2021. Along the way the scope of what we were building changed completely, and the aircraft was overhauled from the ground up, more than once. It has been stressful, it has been exhausting, and there were plenty of days we weren’t sure how we would get it over the line.

    That includes the final stretch. We are releasing a day later than we planned, and we have learned a lot from this release. We are only human, and we’re sorry for the wait.

    What kept us going was you. We never expected the support and the kind words the community has shown the 757. Every comment, every message, every bit of encouragement, and every bit of patience when a date moved meant far more to us than you probably realize. Truly, it makes our world.

    We would not be here without you. From the bottom of all of our hearts, thank you, all of you.

    Looking back at where we started and where we are standing today is overwhelming. We are finally crossing the finish line, and we couldn’t be prouder to do it with this community beside us.

    — Everyone at BlueBird Simulations


    What You’re Getting

    The 757 was built around one idea: systems shouldn’t just be checked off a list, they should behave like the real aircraft and react to each other. A few of the things we’re proudest of:

    • A flight management computer built from the ground up. LNAV and VNAV follow authentic airliner lateral and vertical path logic, with SimBrief integration to load your flight plan straight into the FMC.
    • 200+ working circuit breakers. Every breaker is tied to its bus, so pulling one cascades exactly the way it should.
    • Failures, from day one. Engine, hydraulic, electrical, pneumatic, and avionics failures are built into the systems simulation. When something goes wrong, you work the problem.
    • Authentic CRT displays and flight deck. Phosphor glow, scan lines, and instruments that behave like the real equipment.
    • Two engine options. Choose between the Rolls-Royce RB211 and the Pratt & Whitney PW2000, each with its own performance and sound character.
    • Wwise 3D audio. Fully spatialized sound, inside and outside the aircraft.

    How To Get It

    The 757-200 is $80.00 plus applicable taxes, and you can now get it directly from us on the 757 page.

    A BlueBird Simulations account is required no matter where you purchase. You will need to create one to activate your copy, and everything, including your Nest download, lives in your account Dashboard.

    Caption: Short final in the evening light.


    The 757-300 Is Coming

    The 757-200 is the variant released today. The 757-300 is in development and will be a free update for all 757 owners. It will be available on the native MSFS 2024 version only.


    We’re Not Going Anywhere

    Releasing the 757 is the start, not the end. We will be constantly improving it, with fixes, refinements, and new features long after launch.

    We want to be honest with you: with thousands of simmers flying every imaginable route, hardware setup, and peripheral, issues will surface that we didn’t catch in testing. When they do, we want to hear about it. The team is standing by, and we will keep working to track down and patch whatever comes up.

    If you run into something:


    What’s Next

    We are also now working on the 757-300 and the 757F (freighter). There will be much more to share on both of those later on, so stay tuned.

    Thank you again for taking this journey with us. Now go fly the 757.

    — The BlueBird Simulations Team

    Devlog from
    Vector Boeing 787-9
    Vector Simulations
    Development Update 3

    On February 26, we announced the VECTOR 787-9. Nearly eight months later, we are now on final approach, deep into internal Beta and entering the final stages of development, with less than three months to touchdown.

    Our focus has always been systems depth at what we call schematic level: not simply reproducing what a system does, but how it actually works, communicates and behaves. Just like the real aircraft, down to page and synoptic loading times, the way information is drawn onto the displays, response times, fonts, symbology and display behaviour.

    But that philosophy does not stop at the systems. Ultimately, everything comes together in how the aircraft actually flies, moves and feels. The sense of mass, inertia, control response, taxi behaviour, energy management, approach, flare and touchdown are just as important to us as anything happening behind the screens.

    A 787 has to feel like a 787, not simply perform like one on paper.

    This update is about showing you where the aircraft really is today. We’ll go deeper into the systems, flight dynamics, art, sound, performance, testing and final refinement work now underway, with a focus on the details that define the VECTOR 787 as we move through the final stage of development.

    You’ll also find a lot of new screenshots throughout the update, so we strongly recommend opening them full screen and, if your display supports it, viewing them in HDR.

    And one important note about the images: no ReShade, custom shaders or DLSS 5 were used for any of the screenshots. What you’re seeing is the aircraft captured in a completely standard simulator environment.

    As we get closer to release, the frequency of our official updates will increase significantly, and we’ll make sure to keep you much closer to the development.

    As you already know we are going to release the entire 787 series while the 787-9 comes first, followed by the 787-10 and 787-8

    If this is your first VECTOR update, join us on Discord and follow the development with us: https://discord.gg/znEdjAQ8HM

    Also come and talk about the development update on our forums at: https://forum.vector-sim.com/topic/40-vector-boeing-787-9-development-update-3-8102026/

    Without wasting any time, let’s dive into the details…

    Development Status

    This update touches almost every aspect of the aircraft: systems, flight dynamics, performance, art and modelling, animations, sound, lighting, Look Development, testing and optimization. It is not a short update, but then again, this project has always been about depth.

    We are not going to walk through every individual system simply because the list is far too long. Everything in the VECTOR 787 has been built from the ground up, based on our own research, architecture, logic, modelling and implementation.

    We expect to reach Content Complete next week, meaning all planned aircraft content and functionality will be in place. At that point, the focus shifts almost entirely to polish, fine-tuning, optimization, validation, testing, flying, testing again and flying again.

    In parallel, work continues on the broader product experience, including documentation, tutorials, onboarding material and other supporting content designed to make the VECTOR 787 as complete and accessible as possible from day one.

    Systems

    The Alpha phase is complete, and we are now deep into internal Beta testing. At this stage, the core aircraft systems are operational and being refined as one interconnected machine. Among many others, this includes the electrical system, hydraulics, fuel system, Airport Moving Map (AMM), Weather Radar, Terrain Radar, TCAS, checklists, maintenance environment and synoptics, all of which are now in place and undergoing final validation.

    Increasingly, the focus is on system interaction and edge-case behaviour: how electrical availability affects downstream systems and load shedding, how hydraulic states influence aircraft configuration, how fuel logic responds through different phases of flight, and how all of that information is presented back to the crew through the displays, synoptics, EICAS alerts and maintenance pages.

    At this point, our schematic-level approach becomes especially important. We are not only checking that each system works independently, but that the aircraft behaves correctly when those systems interact with, depend on, influence and respond to one another.

    Beyond the underlying logic, equal attention is being given to how the aircraft communicates that logic to the crew: response times, page transitions, synoptic drawing times, fonts, symbology, display behaviour and even the small delays present in the real aircraft.

    One good example is the Airport Moving Map, which uses Boeing-style symbology and is designed to operate across airports worldwide, whether you are parked at a highly detailed third-party airport or a generic airport from the simulator.

    Another is the Weather Radar, which is fully integrated into the aircraft and works as expected whether you are using the simulator’s default weather system or a third-party weather add-on. Terrain and TCAS are similarly deeply integrated into the wider aircraft environment rather than treated as isolated display features.

    Boeing Built-In EFB

    The Boeing built-in EFB deserves a little more attention because it is not simply another display. It is a complete aircraft system in its own right.

    By modern standards, it is a relatively old piece of technology, but that is also part of what makes it so authentic and, frankly, pretty cool to use. Instead of modernising or simplifying it, we chose to reproduce the unit as it actually exists in the aircraft.

    Our implementation was built from the ground up, using the original technical documentation for the real EFB as the foundation for its structure, workflows, logic and behaviour, supported by extensive day-to-day validation on the real unit together with our team members and exceptional technical advisors.

    In total, the system currently includes 53 pages, covering a wide range of functions such as takeoff and performance calculations, aircraft configuration, warnings and recommendations, charts, navigation tools and other flight-planning aids.

    Some of its characteristics may feel unusual compared with modern tablets, and that is entirely intentional. The enroute map, for example, runs at a relatively low visual resolution, exactly as it does in the real aircraft. Certain pages take time to load, some transitions are not instantaneous, and different functions respond at their own pace.

    Those limitations are part of the real system, so they are part of ours too.

    We are not trying to improve Boeing’s EFB. We are reproducing the one that is actually there.

    As with many of the aircraft’s other systems and features, the EFB will also receive its own dedicated video tutorial and documentation, giving users a much deeper look at how it works and how to use it properly.


    Continue reading the full post on the Vector Website: https://vector-sim.com/dev-update-3/

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    Devlog from
    OEAB - Abha International Airport
    Vertex Design Studio
    Abha is looming on the horizon

    PROJECT UPDATE

    After obtaining the official airport master plan, we made the decision to completely rebuild the project from the ground up to ensure the highest level of accuracy and quality.

    Since then, we have been working extensively to restore and improve our previous progress, covering every aspect of the project from detailed modeling and texturing, optimizing LODs, with a strong focus on achieving the best possible balance between visual quality and simulator performance.

    After a long and challenging development phase, we are now approaching the final stages of this phase. Only a few remaining adjustments and technical workarounds are left before we move forward to the next stage of development.

    Thank you for your continued patience and support. More updates will be coming soon. ✈️🔥

    Devlog from
    BlueBird Simulations Boeing 757
    BlueBird Simulations
    Official Release Date Announcement

    Hello everyone,

    Today we are officially announcing the release date for the BlueBird Simulations 757. The aircraft will launch on October 23, 2026.

    We want to be straightforward with you: moving past our original Q3 target is obviously not what we had hoped for. We know how eagerly everyone has been anticipating this aircraft, and no one wants to see this bird in your hangars more than our team does.

    To provide full transparency, here is where things stand and why we’ve locked in this date.


    The Aircraft vs. The Backend

    The 757 itself is mostly ready for release. The systems, flight dynamics, soundsets, and avionics suites are receiving final touches. However, building an aircraft of this scale is only half the battle.

    Because this is our very first product release, standing up our initial infrastructure has taken longer than anticipated. Setting up reliable activation services, delivery networks, web portals, and server capacity to support thousands of simultaneous downloads on day one is a massive undertaking. We want to ensure that when launch day arrives, the download, installation, and licensing process is seamless and stable for everyone.


    FS2024 Compatibility & SU7 Beta

    With the recent arrival of Sim Update 7 Beta for Microsoft Flight Simulator 2024, a few quirks have appeared. We will be actively ironing these out leading into release to ensure solid compatibility across the platform until our fully native FS2024 version is ready and rolled out.

    Addressing these platform behaviors now ensures a dependable baseline experience while development on the native edition continues in parallel.


    Setting Realistic Expectations on Day One

    We want to be upfront about the realities of software launches. As much as we strive for a completely flawless launch day, history shows that delivering a complex, high-fidelity airliner 100% bug-free is nearly impossible.

    We have poured an incredible amount of work into performance optimization and hunting down critical issues internally. However, a testing pool of dozens simply cannot replicate the sheer scale of thousands of simmers flying across every imaginable hardware configuration, flight route, and peripheral setup. Minor bugs are bound to surface once the aircraft is out in the wild.

    Please rest assured: we will be on our absolute A-game right out of the gate. Our team will be standing by post-launch to rapidly track, address, and patch any issues that pop up as the community puts the 757 through its paces.


    Lessons Learned and Moving Forward

    This entire journey has been a tremendous learning experience for our team. We recognize the challenges that come with project timelines, and we will be changing how we approach announcements and release targets for future projects going forward.

    We genuinely appreciate the vast majority of the community who have stood by us, offered constructive feedback, and shared their excitement throughout this process. Your enthusiasm keeps us motivated through these final, demanding hurdles.

    The finish line is in sight. Mark your calendars for October 23, 2026—we cannot wait to finally hand over the keys to the 757.

    In the meantime, feel free to join our Discord server for the latest previews and operational updates as we count down to launch day.

    — The BlueBird Simulations Team

    Devlog from
    SkyHigh Network
    The SkyHigh Network
    SkyHigh Q&A Pre-Alpha Release Session

    Thank you for everyone who participated in the SkyHigh Q&A Session this Friday! If you missed it, there is absolutely nothing to worry about because you can watch it as many times as you wish because it is now available on all of our main social media platforms including YouTube.

    All the information you would possibly want about the ins and outs of the Network can be found in there. You can also get some sneak peeks at the Network and maybe learn our planned release date!

    Finally, it is never too late to become an Alpha Tester as there is still plenty of places left. As an Alpha Tester, not only will you be the first ones to get access to the Network once it releases, but you also get access to weekly updates from the team with plenty of previews to get you in the loop! Anyways, you can apply here: https://forms.gle/heGxJoZ8xgr2xgpW9.

    Also, join our Discord: https://discord.com/invite/5y7y26nuUk

    Thank you, and have a nice week!

    The SkyHigh Team

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