
Beschreibung
Plays Fenix A320 compatible Cabin Announcements on any aircraft in Microsoft Flight Simulator.
Universal Announcer automatically detects your flight state and plays realistic cabin announcements based on your aircraft's conditions - boarding music, safety briefings, takeoff announcements, and more. Originally designed around the Fenix A320 sound files, it works with any aircraft in MSFS.
Désormais disponible en français !
¡Ahora disponible en español!
Já disponível em português (Brasil)!
Jetzt auf Deutsch verfügbar!
现已支持简体中文!
日本語に対応しました!
이제 한국어를 지원합니다!
Ora disponibile anche in italiano! (Grazie al contributo di Fran-Delu)
Now with native MSFS Toolbar support! Put the 'universalannouncer-toolbar' folder from the zip in your MSFS 2020 or MSFS 2024 Community folder and you're all set
You do not need the Fenix A320 for this to work (although you should have it, it's great).
✈️ Features
Automatic Flight State Detection: Monitors aircraft lights, engines, altitude, and ground status
Airline-Specific Announcements: Supports airline folders (UAL, ACA, BAW, DAL, etc.)
Generated Announcements: Create dynamic, multi-language cabin announcements using Windows (offline), Azure, or ElevenLabs TTS; fully customizable and flight-aware. Learn more
Cruise Announcements: Trigger announcements during cruise by elapsed flight time (e.g., 25%, 50%, 70%). Enable in the Announcements tab.
Per-Announcement Voices: Choose different generated voices per announcement (e.g., pilot vs attendant) in templates.
Default Sound Pack: One-click setup downloads a public-domain starter pack (or use your Fenix files).
Aircraft Type Variants: Plays different announcements per type, e.g. A319, B777, A321, CRJ9, B738, etc.
Time-Based Variants: Morning, afternoon, evening, and night announcements
System Tray Integration: Minimal interface with volume control and flight state override
Navigraph simbrief integration: Uses your last plan’s Airline and Aircraft type (ICAO code is used).
GSX Pro integration: Uses the Boarding, Deboarding and Refueling states automatically.
Sound volume based on sim camera location.
Basic Seat Belt support (WIP). If your add-on doesn't give out data for Selt Belt switches (most don't) you can use the MSFS control binding for 'AnnunciatorOn' (and same key/control for 'Annunciator Off' to trigger it).
This app follows the announcements detailed here:
https://support.fenixsim.com/hc/en-us/articles/12374580682383-Cabin-Announcements-Guide
🎥Media and Reviews
Thanks to those using this and sharing with others:
seven3simmer - UNIVERSAL ANNOUNCER Best Freeware Cabin Announcements #msfs2024 #msfs #microsoftflightsimulator
RobAir Epic Flights - BEST MSFS2024 Addons | How to Boost Realism | FREE Cabin Announcement Addon TUTORIAL! - YouTube
Sim Pilot KIO KIO - 【MSFS2020/2024:PC】 Automate In-Flight Announcements in MSFS! "Universal Announcer" is Amazing - YouTube
GadgetFPV - GadgetFPV - Twitch
🎵 Sound Files
⚠️ IMPORTANT: No sound files are included with this application. This application does not include any copyright sound files.
You can obtain compatible sound files from:
1. Default Sound Pack: Use the in-app installer to download and install a public-domain starter pack automatically (includes boarding music you can replace later)
2. Fenix A320 Installation: If you own the Fenix A320, the sound files are already installed
3. Cabin Announcements Discord: join the Cabin Announcements for Fenix Discord server for community-created sound files (note: if you get invalid link, try another browser as had reports of Chrome messing it up).
4. Make You Own: Get your tray tables in an upright position and get recording, it's just plain sound files (see here for specs)
5. Use a Text to Speech service within the app and generate your own on the fly or pregenerated! Allows for in-flight context to be used in what it says. More details here. Supports Windows (local offline), Azure, and ElevenLabs voice providers.
If you don't own the Fenix then it is worth considering taking one of the Cabin Announcement packs from Discord and dropping them in a folder Announcements\Default, so they can be used with or without any airline code as a fallback.
📋 System Requirements
Operating System: Windows 10 or Windows 11
Flight Simulator: Microsoft Flight Simulator 2020 and MSFS 2024
Runtime: .NET 8 (included with Windows by default)
Sound Files: Compatible announcement files (see above)
📦 Installation
Extract: Unzip the downloaded file to any directory (e.g., D:\FunStuff\Universal Announcer\)
Run: Double-click UniversalAnnouncer.exe to start the application
The application will appear in your system tray and automatically try to locate your sound files.
🔧 Setup
First Launch
Run the application - It will appear in your system tray
Configure sound files path - The app will try to auto-detect your Fenix installation location, or you can browse to your sound files folder. If you don't have that, just create an Announcements folder somewhere, put a Default folder in it, and in that put a .ogg sound file. Or if you're starting from scratch you can install the Default Sound Pack automatically (or choose to use your Fenix A320 files instead).
Some help for that step here if you want to set it up manually:
https://fearlessfrog.github.io/MSFS_Universal_Announcer/howtofiles.html
Set up you simbrief username in the Settings / Integrations tab and fetch a plan. You can also enable "Start with MSFS" in the Status tab to have the sim launch the app automatically.
🔧 Configuration
Set up your Simbrief username in the Settings / Integrations tab to fetch your last plan automatically.
The following step is an alternative to using the Navigraph simbrief plan support:
For airline-specific announcements, set your Tail Number in MSFS:
In MSFS 2020 (similar names in MSFS 2024), go to World Map → Aircraft Selection → Customization (tab)
Set Tail number to your airline code (e.g., UAL, ACA, BAW, DAL just the letters alone are used, so ok to put UAL123)
The app will then automatically detect your aircraft type (737, CRJ900, A320, etc.) and airline without simbrief use.
Remember to do it when setting a Livery!
Generated Announcements (optional)
Providers: Use Windows (local SAPI v5 and WinRT/Core), Azure, or ElevenLabs voices.
Per‑announcement voice overrides: Insert a voice hint on the first line of a template to use different voices per announcement/role.
Automatic Generated Mode: Optionally overwrite existing .ogg files automatically; optionally limit overwrites to templates with dynamic placeholders.
Airline Folder Auto Creation: Let the app create the airline folder automatically based on SimBrief or your MSFS callsign.
Full guide and placeholders: Generated Announcements
Sound File Structure
Your sound files should be organized like this:
Announcements/
├── Default/ # Fallback announcements
├── UAL/ # United Airlines
├── ACA/ # Air Canada
├── BAW/ # British Airways
└── DAL/ # Delta Airlines
So the airlines do not go into Default, they live alongside it.
Each folder contains files like:
- BoardingWelcome.ogg
- BoardingWelcome[CRJ9].ogg (aircraft-specific)
- BoardingWelcome[Morning][B738].ogg (time-specific and aircraft specific)
- SafetyBriefing[1].ogg (you can have multiple sets [1] [2] etc and it'll pick at random but remember for a flight to be consistent)
- AfterTakeoff[A359][EGLL][2].ogg (tags can be combined, most precise picked first but falls back)
And many more as per Fenix structure in the link above...
🎮 Usage
⚠️ IMPORTANT: If you are NOT using GSX use the 'Logo Light' to ON to indicate passengers are now boarding.
If you're curious on what does what when, check out these rules, although these will get updated based on user feedback over time:
https://fearlessfrog.github.io/MSFS_Universal_Announcer/statemachine.html
(updated above link for new simbrief and GSX integration info)
System Tray Menu:
Right-click the system tray icon to access:
Flight State: Override automatic detection or restart the sequence
Stop/Resume: Pause/resume all announcements
Audio Device: Select your preferred audio output
Volume: Adjust announcement volume
Settings: Configure sound paths and announcement types
About: Version information and pretty picture
🐛 Troubleshooting
FAQ and Common Issues:
I can't find the app and it says it is running!: Check your windows System Tray, it is hiding in there.
Nothing is happening when I am in the cockpit: If not using GSX then you can turn that feature off (Settings/Integrations) and use the LOGO LIGHT to ON to indicate the passengers are boarding.
Announcements play when I arrive in the cockpit: Some aircraft give odd initial signals and I'm working on that. Use the sys tray menu 'Flight State / Restart' to restart for a clean go.
I can't find the sound folder!: Check out the 'Sound Files' tab. Pick a 'root' folder, say 'Announcements' (it can be anywhere, including your Community folder) and have a folder inside that called 'Default'. In that Default folder have at least one sound file e.g. BoardingWelcome.ogg. The airline folders live alongside the Default folder and not in it e.g `Announcements\Default and Announcements\UAL'.
See here for some help:
https://fearlessfrog.github.io/MSFS_Universal_Announcer/howtofiles.html
No sound playing: Check your sound files path in Settings or use Sounds 'Preview' to check them.
Wrong airline or aircraft: Check your last simbrief generated plan or set your MSFS Callsign in the sim to the correct airline code, e.g. 'UAL123' for United (matches folder names).
No Seat Belt triggered sounds playing: Still working on it, some default aircraft work.
It is a Virus!!: Sorry about that but False Positives come up enough for me to put some words here on this: https://fearlessfrog.github.io/MSFS_Universal_Announcer/viruscheckers.html
Audio device issues: Select your correct audio device in Settings
🔧Settings & Log Files
Settings and logs are saved to: %APPDATA%\UniversalAnnouncer\.
If you're experiencing an issue, enable debug mode to help diagnose the problem. See How to Enable Debug Mode and Submit an Issue for detailed instructions.
You can see current bug reports here:
https://github.com/fearlessfrog/MSFS_Universal_Announcer/issues
When adding a new report check out the config.json file in the settings location above, as that can turn on debug and produce a debug.log file that is useful for finding out what happened.
🤝 Support & Feedback
This is an initial release that I use myself. While there's no formal support, I'm interested in feedback and bug reports.
If you do need support, check out 'Where in the World is My Config?!' first too - especially so you can get your MSFS Spirit Animal. :)
📜 Compatibility
MSFS 2020: Fully tested and supported
MSFS 2024: Tested but I use it a bit less
Other Addons: Compatible with most aircraft addons
SimConnect: Uses standard MSFS SimConnect interface
🧪 Next Feature Ideas
I put a .plan file here, so feel free to comment here or in the github issues:
https://fearlessfrog.github.io/MSFS_Universal_Announcer/plan.html
⚖️ License & Disclaimer
This free software is provided "as is" without warranty. No copyrighted sound files included - users must obtain compatible files separately. For educational/entertainment purposes only. Users are responsible for compliance and assume all risks.
This software uses "SimConnect" © Microsoft Corp. All rights reserved.
This app is in no way associated, approved or condoned by FenixSim Ltd, Navigraph or FSDreamTeam.
Kommentare(817)
Melden Sie sich an, um an der Diskussion teilzunehmen
Anmelden1 day ago
about 22 hours ago
2 days ago
2 days ago
4 days ago
First, go to this website, https://media.ytmp3.gg/tool/youtube-to-ogg-converter and paste your YouTube link.
Next after the file is imported and you download the MP3 file, go to this website and convert your MP3 file to ogg: https://www.freeconvert.com/ogg-converter
Then upon the conversion, download the file once more, and feel free to rename the file for your announcement purposes!
4 days ago
4 days ago
As always, using 7Zip but this time getting a warning, 'There are some data after the end of the payload data'
Any advice please? (ignore, later realised update possible via popup when sim loads ... all good, many thanks)
5 days ago
5 days ago
https://github.com/fearlessfrog/MSFS_Universal_Announcer/tree/main/DefaultSounds
If you put your own CabinNoise.ogg in a directory that is used for sounds (like an Airline one e.g. UAL etc) or the Default directory then it will use that and override what it has.
6 days ago
5 days ago
6 days ago
I use it all the time.
8 days ago
Sometimes I prefer to pick when some of these announcements are made and so far right now I am only able to manually select them by clicking on the corresponding announcement.
Would it be possible (if it would make sense for the app) to have a way to map the different announcements to hotkeys/shortcuts on a keyboard or USB controller, so when I want the e.g.: welcome boarding announcement I can hit that key?
Like if someone would have a streamdeck for example, this would be interesting to be able to access all of the annoucements from there.
Just a thought, not sure if this is something other people could be interested on.
8 days ago
One idea for now is that you could use the Toolbar's existing websocket commands and StreamDeck; as in use a plugin like Bitfocus Companion and then send commands from the deck to the app like the existing MSFS Toolbar does.
You can send things like:
`{ "type": "PlayNext" }`
'{ "type": "SetMasterVolume", "value": 0.5 }'
to the URL
`ws://127.0.0.1:42616`
..and it should work fine.
You can also use `{ "type": "Initialize" }` and it'll return a status message for display, things like what the next announcement would be. Good luck!
7 days ago
Universal Announcer
The Universal Announcer add-on for Microsoft Flight Simulator provides cabin announcements for any aircraft, utilizing sound files originally designed for the Fenix A320. This application automatically detects flight states and plays relevant announcements, including safety briefings and boarding music. Users must supply their own compatible sound files, which can be obtained from various sources, including community-created packs. The tool features a minimal interface for volume control and operational settings, enhancing the immersive experience of flight simulation.
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More Information
Versionsgeschichte
Just unzip all this stuff into its own folder and run the exe. Unless noted below the Toolbar folder can stay the same version or if a new install, place it in your Community folder. Version history: 0.9.9.3: Fix: Parking Brake Detection. Previous releases messed up simconnect parking brake read so unmessed it. 0.9.9.2: Fix: Further experiments to detect the new Add-On Camera MSFS 2024 API as wasn't quite right yet. 0.9.9.1: Fix: CabinNoise only when people. Gated the optional cabin noise playboard to after boarding and before deboarding, to better simulate coughing and babies crying when there are people sat in the seats. NEW: MSFS 2024 SU5 Add-on Camera Detection. Looks for the use of an external app using the new MSFS 2024 Camera API, and if so allows you to assign a preset volume to it (as set up as Cockpit, Cabin/Showcase, External settings). Still experimental as the apps update to the new SU5 API.
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