
Beschreibung
Realistic Flight Recorder – Feel Every Flight!
Don’t just watch your flights—experience them like never before! Realistic Flight Recorder is a highly realistic flight recording system.Unlike recording programs on the market that are designed for default aircraft, this application is developed for complex aircraft such as Fenix, FSLabs, and PMDG.
Important:
📥 Requires .NET Desktop Runtime installation.
🎬 Demo Videos:
👉 YouTube - Flight Echo New Version Review
👉 YouTube - Fenix A320 Flight Echo Demo
👉 YouTube - PMDG 737 Flight Echo Demo
🎮 Supported Simulators:
- Microsoft Flight Simulator 2020
- Microsoft Flight Simulator 2024
✈️ Supported Aircrafts:
- Fenix A319
- Fenix A320
- Fenix A321
- PMDG B737-800
- PMDG B737-900
Key Features:
✈️ Control Surfaces: Ailerons, Spoilers, Rudder, Elevator, Trim, Flaps, Slats, Landing Gear
💡 Lights: Strobe, Beacon, Wing, Nav & Logo, Runway Turn-Off, Landing, Nose (Taxi & Take-Off)
🔊 Authentic Sound Environment: From engine start and shutdown to APU, PTU, hydraulics,
avionics and battery buses, generators, recirc fans, packs, fuel pumps,
and cabin warnings — every sound is faithfully recreated for total immersion.
🎬 Detailed Replay: Every movement and sound is faithfully reproduced when replaying flights.
🚀 Future Ready: New aircraft and simulator support will be added in upcoming releases.
Kommentare(293)
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Anmeldenabout 7 hours ago
Thank you for your feedback.
The application was designed to be compatible with FSRealistic. To trigger the reverse thrust sound in FSRealistic, the throttle levers are moved into the reverse range. This has been working correctly so far, and I have not observed any issues.
However, some aircraft add-ons may not respond to the simulator's standard system events because they use their own internal systems and logic. From what I understand, you experienced this issue with Fenix aircraft. I will investigate this further.
In addition, the application records a wide range of sound effects, including cabin chimes and similar cockpit/cabin audio events.
Best regards,
2 days ago
1 day ago
11 days ago
Things that need imrpovement:
1. It would be cool if you could slide/move the time bar by mouse. Yeah we can start the replay from the beginning and timelapse forward - however some mouse-drag on the time bar would be great to get your replay quickly there, where you want to have it.
2. Bugs: I observed that after replay the plane is not moving anymore. Seems like parking brakes are set and cant be removed. Only way to get the plane moving again is to set parking brakes and keep a key-binding for "parking brakes off" pressed. Personal note - this one ruins a lot for me!
Anyway I hope for further improvements (especially for the Fenix). Thank you for your efforts!!! For me 5 stars.
10 days ago
Creating a replay system is a significant engineering challenge in itself. In this case, neither Fenix nor Microsoft Flight Simulator is at fault, so directing complaints toward them is unnecessary.
The main challenge is that every aircraft is built differently and uses its own unique systems. While aircraft share some common functionality, the number of truly universal systems is actually quite small. For example, control surfaces such as flaperons, found on aircraft like the Boeing 777 and Airbus A380, are highly specialized features unique to those aircraft. Most replay systems cannot accurately reproduce flaperon behavior because they are generally designed around the common variables and control surfaces available across all aircraft.
This limitation is not caused by MSFS or Fenix. As the developer of FlightEcho, however, I have been working on alternative approaches to overcome these restrictions. We analyze each aircraft's animation definitions individually, identify all available control surfaces and animations, and control them separately during playback. The downside of this approach is that it requires a dedicated profile for every aircraft. In fact, this is one of the primary reasons FlightEcho was created in the first place.
Regarding the issues that were mentioned:
1. Timeline Navigation
The current version already allows the timeline to be controlled using the mouse wheel. However, the existing implementation scrolls proportionally based on the total video length. This means that small wheel movements result in small jumps in short recordings but much larger jumps in longer recordings.
In the upcoming version, the mouse wheel will always move the timeline by a fixed amount, regardless of recording length:
Mouse Wheel: 1-second increments
CTRL + Mouse Wheel: 5-second increments
SHIFT + Mouse Wheel: 10-second increments
This will provide much more precise and predictable navigation.
2. Aircraft Remaining Frozen After Playback
The reason for this behavior is that during replay, the aircraft is placed into a freeze state. At that point, the simulator no longer controls the aircraft and control is transferred entirely to FlightEcho.
Due to a bug in the current version, if an error occurs within the application, the aircraft may remain frozen even after playback has been stopped. This issue has already been resolved in the upcoming release, along with several other improvements and fixes.
The reason updates have taken longer than expected is that I have been fundamentally redesigning and rebuilding large parts of FlightEcho's underlying architecture. This has required extensive development work but will provide a much stronger foundation for future features and aircraft support.
I sincerely appreciate your patience and support. I am working on this project day and night and doing my best to deliver the new version as soon as possible.
Thank you for your understanding and continued support of FlightEcho.
9 days ago
1. Time bar dragging by mouse works - but only if the recorder is in "replay-state". When the recorder is set to pause - dragging on the time bar is is not possible. For me a minor thing - however just be informed that this led to my misinterpretation. Maybe the option to move the time bar once the recorder is in "pause-state" would help to avoid such misinterpretations in future.
2. I am also happy to hear that the "frozen state bug" is already adressed.
Overall I appreciate your hard work and also that you take the time to respond. I think this recorder will overtake in near future because it brings the functionalities that I missed so much in MSFS 2020 / 2024 especially for the Fenix A320.
13 days ago
13 days ago
about 23 hours ago
18 days ago
basically if youre on vatsim sometimes you might forget to start recording altogether if the workload is heavy, so itd be cool that meanwhile open, flight echo automatically starts recording at lets say 2500 feet AGL, and stops 40-50 seconds after touchdown (with a toggle for both auto record and a subtoggle for the autostop feature)
also an auto-start along MSFS option (tie it via FSUIPC or something) would be great
23 days ago
Flight Echo – Realistic Flight Recorder & Replay System
Flight Echo is the most realistic flight recorder for MSFS 2020/2024. It brings back every control movement, light, and sound with true-to-life precision.
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about 14 hours ago