Flightsim.to
    CowanSim H-125 Realism Mod - Image 1

    Beschreibung

    This freeware module is intended to be used with CowanSim H-125 helicopter as a realism enhancement mod.

    List of features:

    • *NEW* MSFS2024 Flight Model
    • Realistic AS350/H125 Vortex Ring State (VRS) model
    • Loss of Tail-rotor Effectiveness (LTE) model
    • Retreating Blade Stall (RBS) model
    • Custom engine temperature (T4) and engine hotstart modelling
    • Realistic H125 Hydraulic system including Servo Transparency phenomenon
    • Stress damage model on different helicopter components: engine, main rotor and tail rotor transmission
    • Random failures model system based on realistic aviation failure rates: engine fail, oil leak, main rotor failure, tail rotor servo stuck, etc.
    • Engine / blades icing effects 
    • ...and many other additions & fixes! (check version readme)
      -------------------------------------------------------------------

    (Please, check the UserGuide!)

    ** DONATIONS **

    If you're really enjoying this mod and want this developer to continue improving these mods and creating new ones, please donate 

    Paypal: jacn1277@gmail.com

    THANK YOU! **

    ////////////////////////////////////////////////////////////////////

    IMPORTANT NOTE:

    To anyone using FFB devices and reporting the centering issue:

    The TRIM RELEASE button is absolutely NEEDED and it has to be binded (MSFS event -> ROTOR_TRIM_RESET) as it is present in the real HeliSAS (trim release) and also in my recreation. 

    It basically does 3 things:

    1) It unlatches the servos from the cyclic allowing a free (basic helo) cyclic movement and behaviour.

    2) Upon Trim Release (TR) release, the system takes the new attitude references...avoid using it will cause the SAS using the same (old) attitude references, with the resulting uncomanded (centering) movement.

    3) In my code, the TR release action is also used to memorize the new cyclic center in a way the deltas over that position are read as the new cyclic inputs

    Actually this described sequence is closer to how the real system works, once the TR is released, the servos re-latch to the cyclic keeping the new position, hands-off.

    So, the behaviour in your FFB should be,like this:

    • SAS OFF -OR- TR pressed -> small oposition forces (only friction / damping) to stick displacement but not centering
    • SAS ON -AND- TR released -> higher forces  and behaviour similar to a springs  joystic. In reality, the servos resist movement in a manner similar to the joystick springs, and when the controls are released, the cyclic returns to the position "memorized" by the servos.

    In the SAS version (real thing) you need to either keep the TR pressed for manoeuvering (less cyclic forces and no stability augmentation) or to fly "through" the SAS (higher forces with stability augmentation) BUT in either case you need to release (always in the 1st case) or quick press-release the TR (2nd) at the new attitude when the manoeuver is finished, otherwise the servos will recover the "memorized" pre-manoeuvering positions, and the system will keep "recentering stick".

    FWIW I have my Brunner configured with a button that sets SAS ON / OFF and, at the same time, via CL2Sim (native Brunner SW) it switches between soft forces (SAS-OFF no servos acting) and hard-forces springs like (SAS ON). The TR button is also configured at CL2Sim in a way it releases or clamps the stick at the new position. This is is done by CL2Sim but surely will be done the same by any other FFB device.

    In short....in my mod like in the real HeliSAS, the TR button (MSFS event -> ROTOR_TRIM_RESET) MUST be used in either of the 2 ways I have described above.

    Kommentare(64)

    Melden Sie sich an, um an der Diskussion teilzunehmen

    Anmelden
    Angepinnter Kommentar
    M

    8 days ago

    Thanks to this mod I pulled the CowanSim H125 out of the hangar again, and together with the DHM sound pack I just can’t stop flying anymore. I also had issues with the cyclic at first; what helped for me was using the two axes aileron axis and elevator axis.
    Thanks again for the fantastic work!
    j

    1 day ago

    Hi, with the latest update, I copy and paste the files from the CowanSim_H125_v3.3 folder into the original h125 folder, but when I place the folder containing the z-RealismMod_CSH125_MSFS2024_FM into the Community folder, I encounter a malfunction with the battery and generator switches; upon starting the engine, the rotor doesn't spin and all parameters remain at zero. Without msfs2024 mod, the aircraft works perfectly. Naturally, I am using the 2024 version of the sim.
    J
    JACN12Author

    1 day ago

    Try to rebuild the layout.json files of my mod folders after installed
    j

    about 6 hours ago

    I did what was described, but it isn't working. I followed the manual step-by-step. I don't understand why. It worked fine before this update.
    J
    JACN12Author

    about 2 hours ago

    Try to remove the model folder in z-RealismMod_CSH125_MSFS2024_FM. Then rebuild the layout.json files
    g

    5 days ago

    Hi there! Congratulations on the work, but I'm having trouble with the pedals. They pull hard to one side only; do you happen to know why? I'm using G29 pedals, and they work fine with other helicopters and in X-Plane just not with your mod. Do you know the reason?
    J
    JACN12Author

    5 days ago

    Try to check if it's the pedals hydraulic accumulator offset. It needs always to be reset starting from Cold&Dark. Check my user guide
    M

    8 days ago

    Thanks to this mod I pulled the CowanSim H125 out of the hangar again, and together with the DHM sound pack I just can’t stop flying anymore. I also had issues with the cyclic at first; what helped for me was using the two axes aileron axis and elevator axis.
    Thanks again for the fantastic work!
    J
    JACN12Author

    8 days ago

    Thank you for the positive feedback!

    And glad to know you sorted the controls issue. Probably your solution will be useful to others experiencing similar troubles.

    More features and improvements to come..😉
    S

    3 days ago

    Thank you for the tip regarding aileron axis and elevator axis, I now have no problems with the cyclic centering!
    S

    10 days ago

    Hallo.Ich habe mir kürzlich auch den H125 V3.3 bei Cowan Sim geholt und wollte nun ihren Mod Installieren,Laut ihrer Anleitung kann man die Datei DHM_H125.PC.PCK aus dem MSFS 2020 one Store entnehmen.Wo bekomme ich diese aber sonst noch,denn den MSFS 2020 benutze ich schon länger nicht mehr.
    S

    12 days ago

    Good evening, you made me buy Cowan's H125 after I read the readme that came with your mod. It's incredible and I wouldn't bother flying the default aircraft without your mod. I have listed some issues I have noticed with MSFS2024 and the latest Cowan's version 3.3 from his store.
    -In Cold and Dark state the fuel valve lever is pulled in (fuel shut), as I understand that lever is for emergency use only and after pulling it there is a plastic part that breaks on purpose, basically it's not intended to be used as On Off switch freely by the pilot, it should not be touched in normal operations
    -As other described, the cyclic position jumps to the center momentarily when collective position is adjusted. It's not jumping to the center of all axis, just to the center of X axis, Y is untouched. The problem occurs regardless of Servo transparency and SAS FFB settings set in the config file. It also can be observed with dark aircraft with no systems turned on. It does not happen in the default Cowan's H125 without your mod. Please let me know if you need me to record a gameplay that shows the issue in action.
    -It's probably an issue with MSFS2024 flight model engine, but on Air Zermatt's heliport LSEZ when trying to depart to the north there is a sudden loss of lift, as if the ground effect was too strong and flying of the edge of the helipad the loss of the ground effect causes the helicopter to sink into the ground. Contrary when approaching the ground effect kicks in very violently and throws the helicopter to the air

    Thank you for your work, this is a great mod. One suggestion is to adjust the Uility version's weight so there is no added weight punishment, I know that version comes with a crate but that's not why I personally use that version, I just want the utility interior (utility floor), so in case the crate is somehow populated via one of the config files, please consider adding the crate as an option via your master config file and thus giving us an option of a lightweight utility version with no crate loaded and no added weight (if anything I wouldn't be surprised if the utility interior weighted less than the passenger version).
    Thank you for reading and have a nice day.

    edit-
    The crate and floor variants are indeed populated via the H125_INT.xml file
    edit2- I don't know how do I leave a review on this site, if anyone knows please reply to this comment, I want to leave a 5 star review, but I can't find the option
    J
    JACN12Author

    10 days ago

    Thanks for the feedback.

    I will check what's going on with the SAS in non-FFB devices in the next releases. My development has been now focussed on FFB version and that's why probably I missed the issue you mention (non-FFB device, right?)

    I wil look into the Utility version as well. I read some comments regarding it at Cowan's Discord but haven't had time to implement in the last version (v8.2).

    Loss of lift: custom sceneries can cause issues with my custom ground effect (Asobo took A LOT of time to ...fix it?). I will check it.

    Reviews: I think you can rate the mod at the end of the new version comments I think..I know it's over there.
    S

    10 days ago

    I can't reply to JACN12, I can only reply to my own post (stop messing up your UI, flightsimto!)

    First of all, thank you for reading and replying to my feedback, i appreciate it.
    "I will check what's going on with the SAS in non-FFB devices in the next releases. My development has been now focussed on FFB version and that's why probably I missed the issue you mention (non-FFB device, right?)"
    No, I am on a FFB joystick, but for the sake of debugging, you can treat my case as non self-centering joystick, because I use SimFFB to simulate Force Trim independent of the sim. I do not have Force Trim Release or anything like that binded in MSFS2024, only proper axis. Let me know if you need anything from me to find the reason the problem occurs for some of us.
    Thank you once again and have a nice day
    S

    9 days ago

    Hello again,

    I see you updated the description of your mod and added the note about "ROTOR_TRIM_RESET" being necessary, I have followed your instructions:

    1 I have binded the same button I use for TR in SimFFB (the button that "releases" the trim forces for as long as it is being held), in MSFS I used this button for "ROTOR_TRIM_RESET" and I used "Input repetition" ON (although I also tested it with "Input repetition" OFF just to be sure). I have at this point quadruple checked all Axis to make sure they are not duplicated. Axis are set up as follows:
    Cyclic- SET CYCLIC LATERAL AXIS: JOYSTICK LAXIS X, SET CYCLIC LONGTITUNAL AXIS: JOYSTICK LAXIS Y (input repetition ON, can't be turned OFF, no curves)
    Collective- COLLECTIVE AXIS: JOYSTIC LAXIS X (Set inverted axis ON, input repetition ON, can't be turned OFF, no curves); I have also tried setting Inverted axis OFF
    Anti-Torque pedals- RUDDER AXIS-JOYSTICK RAXIS Z (it's called Joystick axis, but it's pedals for sure, input repetition ON, can't be turned OFF, no curves)
    I only have mouse, keyboard and Tobii listed (I have deactivated Tobii, it's greyed out, I am not using it)


    2 In the config file I selected "sas_improved_ffb=1"

    3 I tested using collective_filt= values 0, 0.5 and 1 just to be sure (I think with the value 1 the problem was the least invasive, but maybe it's just a placebo)

    4 I tried using both servo_transparency value 1 and 0 (each time I made any changes to the config file I was repeating those steps: saving the file, using the AeroUpdater and using the Layout Generator, I just wanted to make sure I leave no stone unturned)

    The results are sadly the same as before- any collective input will move the cyclic's X axis input to 0 momentarily. It happens in both SAS ON and SAS OFF. In input viewer I can also see it even when aircraft is on the ground cold and dark. If I move collective up and down a little bit constantly, the cyclic will effectively only be moving in the Y axis, because X will be movING to the center constantly until I stop adjusting the collective. Any TR button state during above changes nothing, it happens when I hold the TR button while moving the collective, when I am not pressing TR at all, when SAS is ON or OFF.

    Now all that being said, I actually don't consider the problem to be terminal, I am still enjoying the heck out of your work regardless of the issue and I will continue to do so. I am saying this because I don't like how I am turning the comment section into a negative feedback loop, it shouldn't be like this when the rest of the mod is so good.
    Once again please let me know if there is anything you want me to test, or anything.
    Thanks for reading and please don't take my feedback as a criticism, I am trying to help by testing, that's all.
    J
    JACN12Author

    9 days ago

    I will DM you. Thanks
    A

    18 days ago

    Cyclic keeps resetting to center in flight
    J
    JACN12Author

    18 days ago

    Set "sas_improved_ffb=0" in the H125_realism.cfg.

    Accidentally I left it =1 in the last release.

    This feature is only intended for Force Feedback devices
    A

    16 days ago

    still doing it unfortunately :(
    g

    15 days ago

    Mine is also centring too, when i raise or lower the collective, regardless of "sas_improved_ffb" is set to 1 or 0.
    MSFS 2020MSFS 2024

    CowanSim H-125 Realism Mod

    The CowanSim H-125 Realism Mod is a freeware enhancement designed specifically for the CowanSim H-125 helicopter. Key features include a detailed Vortex Ring State model, custom engine hotstart behavior, and a realistic hydraulic system. Additionally, it incorporates a stress damage model for critical components and introduces random failure simulations based on actual aviation statistics. Users can also experience blade icing effects, further enhancing the simulations realism.

    Downloads2K
    Version8.2
    Dateigröße7.0 MB
    VeröffentlichtVor 1 Jahr
    AktualisiertVor 1 Woche

    Nutzerbewertungen

    4.6

    5 Bewertungen

    5
    80%
    4
    0%
    3
    20%
    2
    0%
    1
    0%

    More Information

    Simulator
    MSFS2020/24
    Sub-CategoryRealism Mods
    Zugehörigkeit
    CowanSim H125

    Versionsgeschichte

    - Fixed a bug that assigned a weight of 130 pounds to the co-pilot's seat when loading the flight. - New HeliSAS improvements for FFB devices (sas_improved_ffb = 1): + Collective feedback to Pitch & Roll SAS channels implemented + Overall improved stability in all (single or combined) HeliSAS modes: HDG, NAV, ALT, SPD & VRT

    Ähnliche Addons

    HPG H145 & H160 Realism Mod

    HPG H145 & H160 Realism Mod

    Enhance realism with this mod designed for the HPG H-145 & H-160 helicopters. Experience various emergency situations encountered by real-life pilots, improving the immersive simulation experience by incorporating operational failures and structural damage effects. Compatible with default systems, the mod includes random failure events, realistic damage propagation, and icing effects on engines, pushing players to react with proper judgment during critical moments.

    von ACN

    5.0
    CowanSim R-66 Realism Mod

    CowanSim R-66 Realism Mod

    The CowanSim R-66 Realism Mod is a freeware enhancement designed to improve the realism of the CowanSim R-66 helicopter in Microsoft Flight Simulator. This mod includes advanced features such as a Vortex Ring State model, custom torque and engine oil models, and realistic helicopter performance, along with damage effects for the rotors and engine. Additional elements focus on failures, icing effects, and improved electrical systems, aiming to provide a comprehensive simulation experience.

    von JACN12

    4.8
    CowanSim R-22 Realism Mod

    CowanSim R-22 Realism Mod

    The CowanSim R-22 Realism Mod adds a layer of realism to the CowanSim R-22 helicopter in Microsoft Flight Simulator. This freeware module introduces features such as a realistic Vortex Ring State model, icing effects on the carburetor, and a stress damage model affecting various helicopter components. It also implements a random failures system based on authentic aviation rates and includes a mast bumping damage model.

    von JACN12

    5.0
    Spitfire mkIX Realism Mod

    Spitfire mkIX Realism Mod

    The Spitfire mkIX Realism Mod enhances the flight experience by introducing an improved flight physics model, featuring realistic spin and propeller slipstream effects. It includes detailed system simulations for hydraulics, pneumatics, and various engine subsystems, alongside an intricate model for flaps and landing gear. Additionally, the mod incorporates a comprehensive failures system that allows for accumulated and random damage during flight.

    von JACN12

    0.0