
Beschreibung
Royal Air Force Fairford or more simply RAF Fairford (IATA: FFD, ICAO: EGVA) is a Royal Air Force (RAF) station in Gloucestershire, United Kingdom. While being an RAF station, Fairford hosts United States Air Force personnel. Since 2019, the base has played host to a Lockheed U-2S Dragon Lady detachment from the 99th Expeditionary Reconnaissance Squadron. It is the USAF's only European airfield for heavy bombers and routinely supports Bomber Task Force (BTF) operations. Its most prominent use in recent years has been as an airfield for United States Air Force B-52s during the 2003 Iraq War, Operation Allied Force in 1999, and the first Gulf War in 1991.
Dependencies -
https://flightsim.to/file/24130/uk-emergency-models-library
https://flightsim.to/file/43395/ethnicfs-cars-library
https://flightsim.to/file/33166/animated-humans-library
https://flightsim.to/file/11339/kxta-homey-airport-area-51-groom-lake-upgrade for the U2
UK2000 Common Library free from the marketplace.
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RAF Fairford - EGVA - UK
Explore RAF Fairford (EGVA) in the UK, a key RAF station hosting US Air Force personnel and U-2S Dragon Lady detachment. Known for supporting BTF operations, it played a crucial role in past conflicts like the Iraq War. Home to the renowned Royal International Air Tattoo, this add-on offers a realistic experience of this historic airfield. Dependencies include various updates for enhanced visuals, making it a comprehensive addition to your flight simulation experience.
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Versionsgeschichte
removed dirt texture which was causing a strange look to the aprons at certain times of the day
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3 months ago
I would like to report a visual issue regarding ground textures. In some areas of the airport, different surface textures seem to overlap, resulting in a “striped” or flickering effect.
After several tests in Microsoft Flight Simulator 2024 (with no other addons active), this appears to be related to a layering issue (likely Z-fighting), possibly caused by a conflict between the scenery textures and the default ground surface.
Do you think this could be related to MSFS 2024 compatibility (materials or apron layering)? Would a future update potentially address this issue?
Thank you again for your work, and I look forward to seeing this scenery evolve with full MSFS 2024 optimization.