
Beschreibung
With Glasgow I decided to blend the ground texture of the Google maps photo telemetry with the sims own default ground and road texture. It does make the scenery merge into the surroundings much better but the down side is you run into trouble with bridges and raised roads. I know you can raise or lower the default terrain but it looks odd when you do that with water textures. As such there's a few areas where the river Clyde runs over low lying bridges slightly and where motorway flyovers have the photo telemetry road texture showing through. Its not an easy problem to solve as far as I can see. Still, it looks a lot better than the autogen version of the city.
Kommentare(11)
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Anmeldenabout 5 years ago
almost 5 years ago
It seems too much for my system too. Ryzen 5 with a rx5700xt 8GB. Not high end but not slow either, on low settings it would still stutter and play at 15-30fps. Med onwards and it was 10fps to hang. pity as I was looking forward to a flight over Glasgow.
almost 5 years ago
Hopefully the sim optimisations we're going to get for PC at the end of next month with the release of the Xbox version should make all these photogrammetry sceneries perform a lot better. Asobo have said it should make a big difference.
about 5 years ago
over 5 years ago
Using latest version of MSFS and have settings on Ultra for 4k display.
over 5 years ago
over 5 years ago
over 5 years ago
over 5 years ago
Yes, I share your sympathy with terraforming of water and google land imagery.. It's a tricky game of slight adjustments too many
over 5 years ago
Glasgow. Scotland
Experience Glasgow in Microsoft Flight Simulator with this detailed scenery add-on, covering a large area of the city with Google maps photo telemetry blended seamlessly with the default ground textures. Although some areas may have minor texture issues with bridges and roads, the overall level of detail is on par with the developers previous Edinburgh scenery. Enjoy exploring this vibrant Scottish city from the skies!
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