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    KWHP - Whiteman Airport, Los Angeles - Image 1

    Beschreibung

    - Feb 19, 2026 - I have tested this scenery in MSFS2024 and it works well. Unfortunately during a reinstall of my PC I forgot to backup the files for this airport so I won't be updating it any further. Apologies!

     

    This is an overhaul of KWHP. It's my first project ever so don't expect too much, but I figured I'd make it a little more recognizable. I probably won't get to every single individual hangar, but I'll try to hit the buildings that stand out.

    I am still new to scenery development, so I'm learning things as I go. One thing I've noticed is that if you have a airport texture enhancement pack such as REX or Zinertek, it will not blend as well with the handmade textures I've done. I'm hoping in future scenery I make, I can make things uniform looking similar to how payware scenery usually is.

     

    - Redid runway, runway markings, and runway lighting to more accurately reflect real life

    - Redid all the taxiways and apron markings

    - Fixed runway hold short lines and taxiway signs

    - Added custom control tower with rotating beacon

    - Added custom wind tee that reacts to wind. Still a bit wonky, but I'll iron it out!

    - Added custom fuel farm

    - Added custom blue hangars

    - Added custom yellow t-hangars in the southeast

    - Added helipad decals with helicopter spawns

    - Added LA County Fire scenery and spawns

    - Added T markings in parking and various parking spots to spawn from

    - Added arrows in runup areas

    - Added windsocks, and pattern markings

    - Fixed and added appropriate vegetation near CAP, runway 12 and 30

    - Fenced most of the airport

    - Removed water from dirt fields by four stacks and near the 5/118 interchange

    - Added static vehicles and aircraft

    - Added various scenery, decals, and aging

     

    Installation:

    Add "KWHP Overhaul" folder to your Community folder.

    Also install https://flightsim.to/file/17182/totof-aircraft-library-v1-1 and https://flightsim.to/file/17983/totof-helicopter-library-v1 to see static aircraft and make the airport feel more lived in

    Uninstallation:

    Remove "KWHP Overhaul" folder from your Community folder.

     

    Credit:

    Miscellanious scenery from Mikea.at - https://flightsim.to/file/4208/mikea-at-airport-markings

    Windsocks and flag from trfsto - https://flightsim.to/file/14024/windy-things

    Static aircraft from Totof33120 - https://flightsim.to/file/17182/totof-aircraft-library-v1-1 and https://flightsim.to/file/17983/totof-helicopter-library-v1

     

     

    Kommentare(23)

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    j

    almost 2 years ago

    Well done. Wonder if your static aircraft could be US registry? A lot available these days.
    v

    about 2 years ago

    Great fun flying out of here! I wonder if you could add some additional static helicopters around the field and and other static GA?
    M

    over 3 years ago

    Thanks! I fly out of Vista and its great seeing the little touches, include the black fighter jet :D Any way to make MSFS default to runway 12?

    F
    FlyByTimAuthor

    over 3 years ago

    I tried to find an option to do that but I couldn't! Bothered me too. If I figure it out, I'll eventually come in and update this.

    D

    about 1 year ago

    You made me look. Couldn't find it. Searched all over. Must be a (very) stealth fighter :)
    d

    over 3 years ago

    Thank you for this! I hope the city doesn't shut this airport down.

    a

    over 3 years ago

    This is a really good airport! As a new person creating airports, it seems very impressive. I just have a couple of questions as I am new to this. How did you manage to hold short lines that cut off at the end of the taxiway? I thought they cut off at square edges. The second question is your textures on the aprons are unique right, how did you create them?

    F
    FlyByTimAuthor

    over 3 years ago

    The hold short lines are from photoshop. They're just an apron texture that I forced to draw above everything, and then I used a texture of the ground texture to cut the hold shorts. It's really annoying how Asobo implemented a lot of their tools. Custom textures is the way to go it seems.


    The textures on and of the aprons are just Asobo's default textures that I scaled and rotated in different ways. The only unique textures so far are the T parking lines, Whiteman El 1003 decal, helipads, transient parking, hold shorts, runup arrows, wind pad conrete, and the runway numbers (again, Asobo allows you to put numbers down, but not adjust size/font/etc. really annoying).

    a

    over 3 years ago

    oh ok, thanks very much!

    j

    over 3 years ago

    Little bit of history about this airport...If you have ever seen the episode of "The Andy Griffith Show" where Aunt Bee wants to become a pilot, those scenes were filmed at this airport.

    b

    over 3 years ago

    I remember thinking how odd it was that Mayberry had an apparent smog problem in that episode. ;)


    https://www.youtube.com/watch?v=NPmjez-t9TU

    i

    over 3 years ago

    next ? Camarillo airport ? maybe ....

    F
    FlyByTimAuthor

    over 3 years ago

    Maybe! I'm stretching my developer legs, so WHP is my testing grounds. Maybe as I get more confident I'll see how CMA looks. I personally teach out of WHP so this project is pretty easy in that sense, where as I only ever do pattern work at CMA so I never get a really good look at the airport IRL.

    i

    over 3 years ago

    cool, I have friend who has planes park in Wittman airport. even my Porsche mechanic has a hangar there. Usually I fly in the Sim in sf valley are. and its nice to see all the development of the airport around.

    keep the good work.

    B

    over 3 years ago

    Thank you for this. I live 3 miles from this airport and pass by it every time i go to Costco at Pacoima.

    p

    over 3 years ago

    Hello

    thank you for your hard work on this airport! Just a note as to a suggestion…This airport has a fence on both sides of the railroad tracks that run along the length of this airport for security….

    F
    FlyByTimAuthor

    over 3 years ago

    Yep it's in the works

    T

    over 3 years ago

    Awesome, but maybe not 3 updates in one day... maybe keep the uploads to every few days ;)))

    F
    FlyByTimAuthor

    over 3 years ago

    I agree! I'm just trying to get a mostly complete package out right now, and then the updates are going to slow down. I think now it's in a pretty good state now.

    p

    over 3 years ago

    Again, I say Thank you for your consistent work on this project!

    MSFS 2020MSFS 2024

    KWHP - Whiteman Airport, Los Angeles

    Enhanced version of KWHP - Whiteman Airport in Los Angeles, featuring improved runway, taxiways, custom buildings, and authentic scenery details. Includes custom control tower, rotating beacon, fuel farm, hangars, and helipad decals. Installation instructions for adding the overhaul to your Community folder are provided.

    Downloads5K
    Version1.1
    Dateigröße95.8 MB
    VeröffentlichtVor 3 Jahren
    AktualisiertVor 3 Jahren

    Nutzerbewertungen

    5.0

    3 Bewertungen

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    More Information

    Simulator
    MSFS2020/24
    KategorieAirports
    Sub-CategoryRegional Airports
    ICAOKWHP

    Versionsgeschichte

    - Fixed geometry and retextured control tower, fuel station and fire helicopter hangar - Added solar panels near northern hangars - Added scenery around CAP building - Added more aircraft start points - Fixed AI private jets appearing - Adjusted helicopter spawns

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