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    Tri-Cities Airport, Pasco WA USA - KPSC (V3.0 MSFS2020) / (V1.0.2 MSFS2024) - Image 1

    Beschreibung

    V1.0.2 (MSFS2024) - Fixed painted line textures. Added parked cars in parking lots.

    V1.0.1 (MSFS2024) - Added fuel dock parking spot.  A few texture fixes here and there.

    V1.0 (MSFS2024) - Complete re-do of the field, including all the latest 2024 SDK goodies, new terminal, Fedex and ATC tower blender models with new PBR textures and details; new ground textures; new ground paint; revised parking spots and taxiways.  Not (probably) compatible with MSFS2020.

    V3.0 (MSFS2020) - Made compatible with MSFS2024.  Added various details.  Fixed issues with floating buildings.

    V2.0 (MSFS2020) - Corrected issues with the terminal model.  Cleaned up excessive vertices in terminal, FEDEX and tower models.  Added PBR textures to terminal and FED building.

    V1.1 (MSFS2020) - Corrected issues associated with the US scenery update and fixed any potential modellib.bgl conflicts

    V1.0 (MSFS2020) - Updated scenery package for Tri-Cities Airport in Pasco WA, including:

    • Hand modeled tower
    • Hand modeled terminal (new version)
    • Hand modeled FEDEX depot
    • Hand modeled main entrance sign
    • Replaced AI generic buildings with closely resembled library hangers


    NOTE: I usually add fencing to my airport packages, but hand placing 9, 6 or 3 meter segments is getting old.  So I'll wait for MS to release an SDK tool that can quickly place fencing with a polygon or something.  If/when that update comes, I'll come back to this scenery package and add fencing.

    Kommentare(20)

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    m

    5 months ago

    This is really good stuff - nice to see someone else creating stuff in the PNW!
    a

    5 months ago

    The new version is quite nice. For the FS24 version, I would recommend replacing the jetbridge with a Gaya variety though. That would be more accurate to the airport.
    J

    over 2 years ago

    ---If/when that update comes, I'll come back to this scenery package and add fencing.---

    This is already in the SDK.
    p

    almost 4 years ago

    needs a little bit of work, after 2 years of updates, there is a house on the taxiway, and parking is really really weird.

    F
    FreakyDAuthor

    almost 4 years ago

    I don't see a house on any taxiways on my sim. Parking is stock as the SDK does not allow editing airport parking spots.

    p

    almost 4 years ago

    thats interesting because there was a big house on Taxiway Delta between 3L and 3R, and I have all updates installed including the USA world updates etc.

    F
    FreakyDAuthor

    almost 4 years ago

    Have you checked again? Sometimes the sim's AI goofs and a simple reload will fix errors like this.

    p

    almost 4 years ago

    k I'll take note, by reload? do you mean reload the sim, or take the file out of community and put it back in?

    n

    over 2 years ago

    I have a companion scenery for KPSC that works with this one to address the parking spots, random house, adds fencing, etc.

    https://flightsim.to/file/38154/pasco-tri-cities-airport-kpsc
    m

    over 4 years ago

    Thank you so much for this, it's nice to have a decent local airport. Any chance you could do KALW?

    N

    over 5 years ago

    Thanks for doing so many of the Eastern WA airports. I was a controller for Seattle Center for 26 years and Eastern WA was my airspace. I'm looking forward to visiting these airports once I get FS up and running.
    F
    FreakyDAuthor

    over 5 years ago

    You bet... thanks for all those years keeping the traveling public safe up there.
    o

    over 5 years ago

    Thank you for including the Modellib.bgl fix! The end result is great load times even with many other sceneries loaded that do the same thing!!
    S

    over 5 years ago

    Hey! I just found this. Do you have a way to contact you? I'd like to help try and make this even more accurate, as I work at this airport.
    F
    FreakyDAuthor

    over 5 years ago

    You can PM me directly through this site.
    l

    over 5 years ago

    Nice remodel but there is a problem. There is no large aircraft gate parking, it's all general aviation small ramp parking. So when a commercial airliner lands there is no place to park and it disappears.
    F
    FreakyDAuthor

    over 5 years ago

    That's a problem with the stock airport. My mod does not change any parking spots. Currently, the MS SDK does not allow us to modify existing airport parking without deleting the airport and building a fresh one. That's something I do not want to do. I'm hoping future SDK updates will allow for editing existing airport attributes.
    d

    over 5 years ago

    Never heard of this one or even Pasco but it seems a very good job. Nice modeling, thanks for sharing !
    F
    FreakyDAuthor

    over 5 years ago

    Thanks... I'm working my way around Eastern Washington to hone my Blender skills in preparation for tackling larger, more trafficed airports, like Narita
    S

    over 5 years ago

    KPUW please!
    MSFS 2020MSFS 2024

    Tri-Cities Airport, Pasco WA USA - KPSC (V3.0 MSFS2020) / (V1.0.2 MSFS2024)

    This add-on features a detailed enhancement of Tri-Cities Airport (KPSC) in Pasco, WA, for both MSFS2020 and MSFS2024. The latest versions include significant updates such as a new terminal, FedEx depot, and ATC tower models with improved PBR textures, alongside revised ground textures and layout adjustments. Additional updates fix various issues related to model rendering and compatibility. The add-on aims to provide an accurate representation of the airport with high-quality assets and textures.

    Downloads4K
    Version3.0.1
    Dateigröße37.71 MB
    VeröffentlichtVor 5 Jahren
    AktualisiertVor 3 Wochen

    Nutzerbewertungen

    4.5

    2 Bewertungen

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    More Information

    Simulator
    MSFS2020/24
    KategorieAirports
    Sub-CategoryRegional Airports
    ICAOKPSC

    Versionsgeschichte

    Texture Fixes Added parked cars

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