
Beschreibung
Koh Samui airport in the gulf of siam, Thailand. I have flown through there about 50 million times so its a good one to do.
First things first. Removal of the completely oversized surrounding Ai buildings which should not be any higher than a coconut tree. (samui regulations)
Big Buddha Model added. An old model that i made a year ago, when i had no clue about vertex counts , demeshing or texturing. Model size reduced from 56 MB to 6 MB. (to be worked on)
Full airport rework coming with correct stand numbers and taxiways, runway markings and buildings
V1 SU7
Projected Mesh taxiway lines (my very first attempt). The lines are a bit wide (90cm) instead of IRL (45cm). But the wider the better the resolution with less jagged edges
Gates / terminal updates with clocktower and promenade
Gates 1,2,3 Domestic Departures
Gate 4 Domestic Arrivals with baggage carousel
Gate 5 International Arrivals with baggage carousel
Gate 6 International departures
Biome changes to tropical palm tree along runway sides, non palm tress sizes reduced
Wat Khao Hua Jook hill less trees and temple more visible.
Blender Physics created pillows which are a bit lumpy at 450kb, but have LOD from further away outside of gate area, 7kb model. The pillows are also duplicated assets
MakeHuman humans, 230 kb models with LOD furher away 13kb.
The famous Aquarium Toilets of Samui Airport
V0.1.7 https://youtu.be/WdlSwAQImRM
Start positions when spawning on runways corrected
Big Buddha Pier to Koh Phangan
Haadrin Queen ferry boat.
Stand Signage
New parking bay Centrelines EGKK style
Wat Khao Hua Jook with terraformed hill
V0.1.6
Taxiway signage including markers 4,3,2,1
Runway 35 threshold bump taken out by adding a primary threshold and using default threshold arrow markings
Samui Tram transportation from gates - plane static test models
Runway lighting system changed from low to high brightness
Runway edge lights now closer to white line edge as IRL
V0.1.5
ATC and Firestation
VOR DME model
All Parking positions
Ai seems to be functional, i saw a plane take off by itself
V0.1.4
East Apron Parking 1,2,3,4,5,6,7,8,9,10,11 operational
Big Buddha PBR textured with Gold, roof tiles and side walls with Metallic RGB workflow
Forget Taxi ribbons or Ai, it does not understand a single runway with no taxiways at the end of runway 35 or 17.
ATC will show a ribbon to turn into the runway too early, when you must taxi to the end of the runway and do a U turn.
Parking bays are GA_Ramp Large except for stand 1 and 10,11 (medium= no stairs available) If i set them to gates no stairs will show for boarding any of them.
ATC does not seem to understand Parking and shows no ribbon or parking number, probably due to confusion over a runway with no taxiways at each end.
Maybe sim update 7,8 or 9+
V0.1.3
Coconut Palm trees deployed
Koh Som now has lots of coconut trees.
East Apron Parking stands 1-6 operational WIP 7-11, West Apron WIP
Rnav working Runway 35 tested Nakorn Si Thammarat to Koh Samui
Ground services working stands 1-6
ATC working as best it can, still need to test taxi to parking ribbon guides still getting confused
Fuel truck working
Basic Basic arriv/departure area model, just to get positioning correct in the Blender Project.
Apron Markers WIP
Taxiway signs to do
Runway levelled more (forgot to click terraform on last version)
Alpha, Beta, Charlie, Delta, Echo and Foxtrot Taxiways added
V0.1.1
Star Airport
Handmade runway Primary designation 17 (I think)
Runway linked taxiway and one stand.
Should be working ok with ATC
PAPI lights
All markings handmade
I'll leave the first version up as well just in case of problems
Kommentare(80)
Melden Sie sich an, um an der Diskussion teilzunehmen
Anmeldenalmost 2 years ago
over 2 years ago
almost 3 years ago
Kind regards, Christian
almost 3 years ago
about 3 years ago
A girl in the T-shirt "Full Moon Party" and an inflatable toy on the tape are super! I miss Samui ))
RNAV works correct.
over 3 years ago
Amazing!
I live in Koh samui i go to USM a lot and this looks the exact same! Keep up thw good work! 5 star!!!!!!!
almost 4 years ago
what it should say when i have downloaded it
almost 4 years ago
nice work!so mush detail!awesome!
almost 4 years ago
outstanding piece of art you created here captain! so much detail included! thanks for your time you put into this
about 4 years ago
YES!!! Super job man!
about 4 years ago
Great work! Thank you!
over 4 years ago
At last a very good likeness to Samui Airport. Thankyou so much
over 4 years ago
Hi. Please, could you reply to my private message? Thank you in advance.
over 4 years ago
Thanks for this scenery very well rendered ! I also made an approach video (not monetized) here starring your airport, and mentioning you in the description.
https://m.youtube.com/watch?v=IdKtDJDr4YE
Hope you plan to do Phuket international airport
Koh Samui Airport VTSM
Explore a detailed rework of Koh Samui Airport in Microsoft Flight Simulator, featuring corrected stand numbers, taxiways, and runway markings, as well as updated gates and terminal areas. Experience biome changes, model enhancements, and terrain improvements to enhance your virtual flying experience in Thailand.
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Versionsgeschichte
V1 SU7 Projected Mesh taxiway lines (my very first attempt). The lines are a bit wide (90cm) instead of IRL (45cm). But the wider the better the resolution with less jagged edges Gates / terminal updates with clocktower and promenade Gates 1,2,3 Domestic Departures Gate 4 Domestic Arrivals with baggage carousel Gate 5 International Arrivals with baggage carousel Gate 6 International departures Biome changes to tropical palm tree along runway sides, non palm tress sizes reduced Wat Khao Hua Jook hill less trees and temple more visible. Blender Physics created pillows which are a bit lumpy at 450kb, but have LOD from further away outside of gate area, 7kb model. The pillows are also duplicated assets MakeHuman humans, 230 kb models with LOD further away 13kb. The famous Aquarium Toilets of Samui Airport. Few other surprises
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