
Beschreibung
MSFS Livery Toolkit (BETA)
Create MSFS liveries the visual way. No config files, no command line.
MSFS Livery Toolkit is a free, standalone Windows desktop application. It walks you through the whole livery creation pipeline: pick an installed aircraft, repaint its textures, check your work in 3D, and compile a sim-ready package. It’s the successor to my earlier ImageToMSFSKTX2 script - but it does a lot more! It works with MSFS 2020 and 2024 (simple/monolithic and modular aircraft).
Beta, under active development
It works and is usable today, but you may hit rough edges. Feedback from real users is exactly what shapes where it goes next, so please let me know if anything doesn’t work as expected (see below).
Note that support for the Steam version of MSFS 2020 / 2024 is somewhat untested. There is an option in the Settings page to use the Steam version for the MSFS SDK compilation process. If Steam users run into problems please share as much feedback as possible so I can investigate.
What it does
- Automated livery setup: scans your installed aircraft, detects the profile, and builds a correct, sim-ready package structure for you.
- Works with stock and marketplace aircraft, not just add-ons in your Community folder, once you switch on the sim's Virtual File System projector in Dev Mode.
- Limited support for encrypted aircraft: some MSFS 2024 aircraft are partly protected by the simulator. Modular protected aircraft now appear with a padlock indicating they are protected, but have limited support in the toolkit; you can make liveries and texture paintkits for them. 3D previews and UV maps aren't available for these aircraft, because the toolkit never decrypts, bypasses or reverse engineers protected files: it reads only the files the simulator itself leaves readable, the same files any livery artist works from.
- One-click texture extraction: decodes compiled KTX2/DDS art back into editable PNGs, even specially compressed files other tools can't open.
- Built-in 3D preview: see your own artwork on the aircraft as you paint, in a separate window, with no compiling and no sim launch. It also answers the question a texture name never does: which part of the aircraft is this? Select a texture and the part it covers lights up, so you can see what you are taking on before you paint a single pixel. Click a part to add its texture to your livery, or take it out again.
- Instant UV wireframes: generates a paint-alignment UV map straight from the aircraft's own 3D model.
- 3D paintkits (experimental): exports the parts you are painting as a 3D model you can open in Blender or other 3D painting software, so you can see your artwork on the aircraft instead of working it out from a flat UV map.
- Create ready-made paintkits: builds a layered Photoshop file from any aircraft's own textures and UV layout, even when no paintkit was ever published.
- Fine control over modular aircraft: choose exactly which of an aircraft's configurations each livery appears under, and change it later without deleting your artwork.
- Rendered thumbnails (experimental): writes every thumbnail image MSFS expects, at the right size and with the right transparency, drawn from your own paint. No trip into Developer Mode and the Aircraft Capture Tool.
- Seamless compile and package: builds a sim-ready package with the official MSFS SDK. No command line.
- Compile MSFS 2020 liveries without MSFS 2020 installed: 2020 liveries normally need the 2020 SDK, which means keeping the older simulator around just to build them. The toolkit can compile them on its own instead, using a bundled converter rather than the SDK. Select it in Settings, and you can keep making 2020 liveries long after you have uninstalled the sim.
What it does not do
This isn't an image editing tool, nor will it paint a livery for you, that's still the job of livery artists using your normal livery painting tools and workflows!
Getting started
The download is the complete, self-contained app. Everything it needs to run is included.
- Unzip the download anywhere.
- Double-click MSFS Livery Toolkit at the top of the folder. (Everything else lives in the "app" subfolder, which you can ignore.)
- Windows may warn about an unsigned app; if you are comfortable running it, click More info > Run anyway
First-run setup (SDK paths and aircraft folders) takes a few seconds, then you are ready to go.
Found a bug or have an idea?
This is the most helpful thing you can do during the beta:
- Preferred: open a GitHub issue here. Please say what you did, and attach your log file if you can (in the app: Settings > Diagnostics > Open session log file).
- Alternatively: just drop a comment right here on this page.
Documentation
You can find online documentation here. To see which features work on which kind of aircraft (2020 or 2024, monolithic or modular, encrypted or not), see Supported aircraft.
Free for the community
This app will remain free for the livery-artist community. It was built in my spare time and will never be monetized beyond optional donations, and there will be no paid tiers. The coding was done with AI assistance (Claude Code), but all the requirements and logic design were painstakingly created by me, with countless hours of work to test, refine and enhance it based on my own experience as a livery creator. See here for more information on how it was built.
If you like it and it saves you time, an optional coffee is always appreciated and helps fund a Claude Pro subscription to drive more enhancements.
MSFS Livery Toolkit
MSFS Livery Toolkit is a standalone Windows application for creating Microsoft Flight Simulator liveries without editing config files or using command lines. The tool guides users through selecting an aircraft, repainting textures, and compiling a sim-ready package for both MSFS 2020 and 2024. Features include automated livery setup, texture extraction to editable formats, UV map generation, and seamless packaging. The toolkit is currently in beta and supports monolithic and modular aircraft.
Nutzerbewertungen
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Versionsgeschichte
MSFS LIVERY TOOLKIT v0.9.458 ============================ WHAT'S NEW SINCE v0.8.426 ========================= - Limited support for encrypted aircraft: some MSFS 2024 aircraft are partly protected by the simulator (often called encrypted aircraft), so until now the toolkit skipped them. Modular ones now appear in Discover aircraft with a padlock, and you can create projects and liveries for them: textures, fallbacks, availability, registration numbers where the aircraft supports them, and compiling. - Texture paintkits for protected aircraft: the Paintkit Builder can now build albedo, composite and normal layers for protected modular aircraft. UV maps and 3D models aren't available for them, for the reason below. - About protected aircraft: some aircraft are partly protected by the simulator: their configuration files and highest-detail 3D models can't be read. The Livery Toolkit never decrypts, bypasses or reverse engineers protected files. It reads only the files the simulator itself leaves readable, such as textures and livery and texture configuration files, the same files any livery artist works from. That is why some features, like 3D previews and UV maps, aren't available for these aircraft. - Proper names for protected aircraft: a protected aircraft shows its folder name until you pick its real name from the list MSFS 2024 reports while it's running. Your choice is remembered for every project. - A clear next step after creating a project: the Project page now has an Add livery button that takes you straight into adding one. Project details also save as you edit them, so the Save button is gone. - Paintkit files made by the Paintkit Builder are found automatically: the Textures tab now recognises the builder's own _Paintkit files as a texture's artwork, as well as files named exactly after the texture. - Fallbacks from the base aircraft are labelled: fallback folders taken from the aircraft's own texture setup carry a "Base aircraft" label, so it's clear why they're in the list. FIXES (SINCE v0.8.426) ====================== - Frost, detail and glass no longer turn pink on some aircraft: some aircraft borrow overlay textures that ship with the simulator itself, and new liveries left those folders out. They're now included automatically, and Check fallback and the Compile page warn about any older livery that's missing one. - Aircraft variants that borrow their 3D model from another variant now show it: they had no 3D preview, 3D paintkit or rendered thumbnail at all. - Many more aircraft now show their interior in 3D: aircraft whose model folders are named per variant never had their cockpit or cabin found. On my own library, 40 aircraft gained an interior. KNOWN ISSUES (SOME OF THESE MAY GET FIXED IN FUTURE UPDATES) ============================================================ - The app does not stop you giving two liveries the same title. MSFS treats the title as a unique identifier, so a duplicate can leave a livery missing from the picker with no error anywhere. - A few aircraft keep some textures in another variant's folder, which the fallback list doesn't offer, so those parts can turn pink. Add that folder with Add fallback manually in Edit fallback. - Some aircraft show more than one model at once in 3D, for example two sets of crew side by side, when one folder holds several variants' models. A few small parts can also still look out of place, which is why the 3D paintkit is still badged Experimental. - A variant that covers several configurations only offers the textures of one of them. You can still add a missing one by typing its name into the manual texture entry. - A few aircraft variants don't appear in Discover aircraft when their 3D model lives entirely in another variant's folder. - Protected aircraft that aren't modular are still skipped. The discovery message tells you how many, and the session log names them.
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AnmeldenKommentare(41)
about 9 hours ago
I still need to figure out what the Paintkit path does but the 100000 explorer windows and moving around files has an end!
Thank you so so much for this.
about 4 hours ago
Example: you create a livery and set the paintkit path field to d:\mypaintkits\FenixA320\
In that folder you have: A32X_WING_ALBD_Paintkit.psd
In the textures page of the livery toolit, if you have A32X_WING_ALBD.png as one of your livery textures, it will automatically find the paintkit based on name matching (main stub of the filename).
So if you click the little EDIT pencil by that texture, it will automatically open up the artwork in photoshop (or whatever application is associated with .PSD files).
Hope that makes sense, I want to make that clearer in the UI too, since it's not very clear what it means.
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