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    GateStaticInjector for VATSIM - Image 1

    Beschreibung

    You know the feeling. A full VATSIM flight, a busy frequency, a solid arrival, and then the airport appears almost deserted. Empty gates, empty ramps, empty stands. The flight felt alive. The ground does not.

    GateStaticInjector fixes that. GSI fills unused stands with realistic cold-and-dark static aircraft, giving your airports the ambient density you would expect from a real-world hub. No moving traffic, no schedules, no AI departures, just parked liners where they belong. And when a VATSIM pilot needs a stand, GSI clears it automatically by detection. Live traffic always comes first.


    ▸ HOW IT WORKS

    Load into MSFS, connect to VATSIM, press START. GSI detects your airport, builds its parking plan, and begins injecting statics progressively. Give it a few minutes; aircraft may shift or reappear while MSFS finalizes assignments. Wait until the app confirms spawning is complete before judging the result. After that, GSI runs quietly in the background: active near your departure and arrival airports, minimal during cruise. When done, press STOP so GSI can clean up before closing.

    GSI uses your locally installed FSLTL Traffic Base as its model source. FSLTL is required and treated as read-only nothing in your Community folder is touched.


    ▸ HOW GSI PLACES AIRCRAFT

    GSI reads the parking data embedded in the airport scenery by its developer, stand positions, sizes, headings, and the most important : airline codes and works within it. Forcing aircraft onto hardcoded coordinates would bypass native MSFS gate behavior and break jetway attachment, so keeping the simulator responsible for the final assignment is the only viable approach, now and going forward.

    In practice, placement quality reflects scenery quality. A well-built airport with accurate stand data and realistic airline assignments will produce a coherent, believable apron. An airport where the developer left stand data incomplete, generic, or unassigned will naturally look that way too. GSI can mostly works well with what the scenery provides.

    One known visual side effect: on arrival, jetways on nearby statics may appear detached. MSFS does not maintain jetway attachment for aircraft spawned outside the player's immediate proximity. This is a simulator limitation, not a GSI one, and does not affect your own gate or GSX handling. But we'll continue working to find a solution.


    ▸ GSX & SIMBRIEF INTEGRATION

    With a SimBrief flight loaded through GSX, GSI detects your destination early and begins populating the arrival airport before you get there. GSX gate selection also protects your stand, if a static is parked there, GSI removes it and keeps it clear. GSI does not control GSX services, pushback, or jetways. It only reads the flight and gate context it needs.

    Requires the MobiFlight Event Module in your Community folder.


    ▸ REQUIREMENTS & INSTALLATION

    GSI is a standalone external app — do not place it inside the Community folder. Extract the zip into a dedicated folder, configure your paths, then launch GSI.


    ▸ PUBLIC BETA

    GateStaticInjector has been in active development for several weeks and this first public release represents a stable, functional foundation, but not the finished vision. The core experience is ready to fly, and we know exactly where we want to take it next.

    Planned for upcoming versions: dedicated airport profiles sharable by community for more accurate and faithful stand assignments, cargo and private jet support, and a more refined planning system, better control over airline mix, fleet concentration, spawn count relative to airport size, how GSI weighs which aircraft belong at which airport and more !
    On the technical side, we are actively testing different ways to inject aircraft into the simulator, working to find the approach that gives us the most control over placement without fighting how MSFS is designed to work. It is an ongoing process, and we are not cutting corners to get there faster.

    We are fully aware of the current limitations and none of that is lost on us. If you have experience with MSFS internals or injection methods and want to share insight, we are genuinely open to it.

    If you fly with GSI and something looks off after the full injection cycle has completed, drop the airport ICAO, the scenery you are using, and what the final state looked like. That is the kind of feedback that actually moves things forward.

    Enjoy :)

    César.

    Kommentare(111)

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    C
    CesarG_Author

    24 days ago

    Here’s a quick look at what’s planned for the next version 0.2 :

    The next update will focus on making parked aircraft feel more realistic and natural at each airport.

    The aircraft mix will be improved so major hub airlines remain strongly represented, while secondary and foreign airlines should appear with better variety. The goal is to avoid airports feeling too repetitive, while still keeping a realistic balance.

    A new density system is also planned, allowing users to choose how busy they want each airport to feel, while keeping the result realistic and balanced.

    We are also working on:
    - Minimize to tray support
    - Better variation between airport types, time of day, and traffic patterns
    - More realistic aircraft type distribution for each airline
    - Investigating whether static aircraft can be spawned with sound

    In future we'll implement cargo and private jet, for the airport types who requires it, and study about ivao mtl/aig compatibilty, but this is not our priority.
    B

    about 5 hours ago

    can we also get one for msfs 2020?
    B
    Nice job, most of us still using MSFS2020, especially for VR. It would be amazing to have this cool project also for MSFS2020.
    C
    CesarG_Author

    6 days ago

    Hi guys, I would to give you some infos, I can not guarantee that the V0.2 will be pushed during June due to several network issues at home, don’t forget that 0.2 is a huge code refactoring and that the future updates won’t take that long..
    G

    10 days ago

    Hey, I was just wondering if you had plans to make it work for MSFS2020 or mabye if there is a way I could just attempt to get it to work on 2020? I really want to download this addon but my only problem is I am having issues making the switch with the Fenix a320 from msfs 2020 to msfs 2024. If not, i'm hoping to make the switch soon and when I do, I'll make sure this is the first product I download.
    C
    CesarG_Author

    7 days ago

    don't have any problem with fenix on 24, for the moment and further no plans for 2020
    J

    13 days ago

    Will it come to MSFS2020?
    D

    13 days ago

    Any chance of an IVAO compatible version in the future? Looks like a great add-on I'd love to get my hands on!
    A

    14 days ago

    waiting for the next version to download :)
    W

    17 days ago

    I’ve downloaded this software but I have not used it yet. I’m waiting for the option to adjust the density. I know several users who are using it and they love it. I can’t wait to try the next release. For now I use FSTL Statics from FlightSim.to.
    C
    CesarG_Author

    16 days ago

    fair ! working on it mate
    b

    15 days ago

    I can't wait for a density slider, and GA traffic in parking stands.
    T

    17 days ago

    Just completed my first flight with this addon, and honestly, it's great. I would say, however, that as someone with a relatively low spec pc (3070 - 5600x) running everything on medium/low, the addon is quite heavy on performance, especially since it relies solely on using FSLTL models. I have already switched to AIG due to the performance-hungry nature of FSLTL, and therefore, I would appreciate it if the developer could also look into the usage of AIG models. Other areas for improvement would be the addition of a limiter to the number of aircraft spawned at an airport at a given time, and also an input box for arrival gates just to clear that gate of any static aircraft. Overall, for a brand new mod, this is an absolutely fantastic thing that I believe should've been implemented into flightsim/VATSIM a long time ago.
    C
    CesarG_Author

    17 days ago

    Hi buddy, thank's for that review, appreciate it, about the perf, as you mentionned you're running in a low/mid end computer so I think that means that your VRAM is quite close of the excess, so this is "normal" that this mod uses more.. Sorry about that, about AIG, I've seen some comments under youtube videos that says that if you change FSLTL paths to AIG's one, it's working also... I'm not assuming that will work properly as FSLTL but if it's working tha's great. About the box to delete any static traffic, this is already implented in commands page ! Have good flights
    U

    17 days ago

    This comment has been deleted
    C
    CesarG_Author

    17 days ago

    “Kinda ridiculous” is a weird way to describe a free beta testing add-on you apparently haven’t even tried.
    It’s clearly listed as an fs24 tool because that’s what it was built and tested for, leaving a 1 star review just because a clearly listed MSFS 2024 addon doesn’t support a different simulator isn’t really feedback on the product.
    It’s like if you're reviewing the PMDG 777 poorly because it isn’t an A320.
    fs20 support isn’t just a switch I can turn on. It would need proper testing, compatibility work and long-term maintenance. I’d rather be clear about what’s actually supported than pretend it works everywhere and release something unstable.

    Real feedbacks from people using the tool are always welcome ;)
    y

    17 days ago

    "kinda ridiculous" is the best way to describe this problem because i was giving you a benefit of the doubt of a great concept but only giving the opportunity for players that uses a slightly newer version of the game and not the older is generally taking the piss as they are practically the same, so thats why the 1 star. And i know its a long term product but judging by the comments its almost like you weren't going to consider it.
    C
    CesarG_Author

    17 days ago

    I get what you mean, but rating an addon 1 star without actually trying it just because it doesn’t support your sim feels unfair.
    And if both sims are really “practically the same”, then moving to fs24 should let you enjoy the add-on too.
    U

    17 days ago

    This comment has been deleted
    MSFS 2020MSFS 2024

    GateStaticInjector for VATSIM

    GateStaticInjector adds realistic static aircraft to empty gates at airports when flying on VATSIM in Microsoft Flight Simulator. It uses FSLTL models and airport scenery data to populate stands with cold-and-dark aircraft, increasing visual density without simulating movement or live AI traffic. The tool automatically removes static planes if a real VATSIM user requires a gate, ensuring seamless multiplayer integration. Integration with GSX and SimBrief allows for early gate preparation at destination airports and coordinated stand assignment.

    Downloads2K
    Version0.1
    Dateigröße105.3 MB
    VeröffentlichtVor 1 Monat
    AktualisiertVor 1 Monat

    Nutzerbewertungen

    4.8

    24 Bewertungen

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    More Information

    Simulator
    MSFS2024
    KategorieUtilities
    Sub-CategoryApplications

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