YPKA Karratha Enhancement - coming soon
As the Darwin project begins to settle down, it's time to embark on the next scenery journey - Karratha (YPKA). Located in Western Australia, Karratha has a strong aviation presence with a large general aviation and helicopter apron, as well as daily flights to Perth with the Boeing 737, A320 family and Fokker 100. This scenery will feature a fully custom, up-to-date apron layout with accurate markings and a basic custom terminal + landside. No timelines will be given for release.
Ramona KRNM v4 Major Update – Cal Fire Base Revamp & More!
Big news for Ramona fans! I’ve just pushed a massive v4.0.0 update. It brings a major overhaul to the Cal Fire Air Attack Base and replaces generic assets with custom-built scenery across the field. What’s new in v4: - The Look: Say goodbye to the generic MSFS taxiway signs, everything is now handcrafted as real as it gets! Two sided signs and the real shape. - Cal Fire Action: The ramp is fully upgraded for the new Cal Fire C-130 Hercules and Helicopter S-70i, featuring also the new Phos Chek infrastructure (fire retardant). - Static Assets: A special thank you to Jeremy Ulloa for the incredible new static models: new S2T Airtanker (#70 and #71), C-130 Hercules Airtanker (#22), OV-10 Air Tactical (#330) and Sikorsky S-70i Firehawk (#609). - Polishing: Lots of love given to the Classic Rotors Museum, new entrance signage, lot of signs on fences landside, refined textures, holding point, and expanded starting positions to give you more variety on the ramp. You still have an opened hangar. And dozens of details you won’t even notice. A Note on the Cal Fire Ramp: Please keep in mind that the real-world Cal Fire ramp work is actually still ongoing! This update is based on a mix of data shared by helpful locals (thanks!) and available internet content (for example this webcam). What you’ll find in this v4.0.0 update is almost “real-time” as the construction progresses, but I wanted to make sure simmers could enjoy the current progress immediately! I hope you enjoy the new level of detail. Feedback is always welcome! Happy simflying!

San Diego Ramona (KRNM)
View AddonRoadmap for Swedish Object Library
In the near future, there will be new objects added to the Swedish Object Library. Buildings: A set with substations Cars: Fiat Fiorino (Posten and Postnord) Trains: VR X74/Stadler Flirt. More objects are also planned such as mailboxes, electrical cabinets etc.

Swedish Object Library (SOL)
View AddonThe Devil is in the Details
What's expected for the next San Diego Ramona update? Details, details and details. But also the real update of the new Cal Fire ramp with the red, green and yellow ground markings. Static aircraft are still by Jeremy U. Stay tuned! Plenty more to show you soon. MSFS2020 & 2024 Freeware

San Diego Ramona (KRNM)
View AddonELLX - MSFS2024 terrain fix (by Panagiotis28)
Thanks to Panagiotis28, a terrain fix for Luxembourg ELLX (MSFS2024) is now available to download.

ELLX - Luxemburg Airport
View AddonFrom fixing taxiways name to crafting more realistic signs: 5 years of my MSFS involvement
Six years ago, I started upgrading MSFS airports just because the default taxiway names were totally wrong. Today, I'm building my own custom taxiway sign objects to enhance my Ramona airport! Here’s some preview screenshots showing off the new rounded shape and accurate real-world font. For comparison, the default one is visible. Major improvements: - Accurate custom shape for this specific airport - Realistic black back panel (instead of yellow) - True double-sided single object (no more overlapping models) The next Ramona update will also feature a revised Cal Fire ramp, thanks to new real-world photos from John M. Actually, some of my assumptions were wrong :) Expect different things. Even better, Jeremy U. (developer of the outstanding payware Hemet KHMT) is donating his custom C-130 and S-70i static models to the project! Stay tuned.

San Diego Ramona (KRNM)
View Addon✈️ KRNM Ramona Airport Scenery v3.2 is Out Now! ✈️
This update brings massive changes to MSFS 2024, blending real-world May 2026 progress with a "prospective" look at the airport's future. What's New: - Cal Fire Ramp Update: 5 new Phos-Chek tanks, a wider taxiway, and a cleaned-up helipad area matching real-world construction. - Future C-130 Setup: A "prospective" drive-through/pass-through taxiway layout and ground refilling stations inspired by Paso Robles (KPRB), complete with realistic red retardant stains! - Fixes & Details: Corrected taxiway edge lighting, removed the old Chuck Hall Aviation gazebo, and added general clutter. (Thanks Mitch and Romain P.!) 👋 Local Help Needed! If you have access to KRNM, recent photos, or taxiway sign diagrams, please reach out so I can keep this as accurate as possible! Download it for free, test the new drive-through pits, and happy flying!

San Diego Ramona (KRNM)
View AddonErnst Heinkel Flugzeugerk II Oranienburg
NEW RELEASED ! on my shared channel "berlinerduo" the former airfield and factory where the Ernst Heinkel He111 was build in Oranienburg near Berlin is now official free to download. https://de.flightsim.to/addon/109416/ernst-heinkel-flugzeugwerk-ii-oranienburg Special thank to "Berliner_Opa" for creating together this amazing historic airfield. He is the main actor for bringing this project to it´s unique charater. There is so much to discover you will be amazed. Pls like and subscribe.
KRNM Air Attack Base construction seems to progress well
Air Attack Base construction seems to progress well. One of my airport MSFS supporter sent me recently aerial video of the site. The simmer community is awesome. Just for the fun, I may reflect unfinished work. Work-in-Progress: new apron, new design of taxiway entry, Phos-chek tanks…

San Diego Ramona (KRNM)
View AddonTwotter Revived progress
Dear Diary! The mod now has a "vertical slice" of a custom damage system. It currently models the lifecycles of glareshield annunciator bulbs and Pitot probes, the former based solely on hours and cycles, the latter based mostly on "abuse" (Pitot heat w/o airflow). All the groundwork of the past months is finally starting to pay off. I'll do a couple more test flights trying to find bugs, in preparation for the next release.
