Vladivostok Scenery Project for MSFS2020
Version 0.35 Adds a lot more new POI, details and buildings, also updated XHWN and UHWL. Landable buildings included ;) Update highlights video
AIRPORTS:
If some bugs occur, please perform clean install
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Ships from Global AI Ship Traffic project are used with permission from Henrik Nielsen.
Dependencies Mandatory - ships and obstacles:
Global AI Ship Traffic project
Dependencies Optional:
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This city is situated in the region called Far East of Russia. The Vladivostok city have quite unique and intricate history, different from the rest of the country, 2 famous bridges, multiple historical forts, more then 12 scenic lighthouses, as well as docks and marinas, islands and natural reserves worth exploring. This one city have beautiful sunrise, Japan Sea waters and sunsets all together.
The only downside is a poor details of default scenery in MSFS2020. The scenery project aim to make a VFR oriented scenery worth exploring, pursuing to recreate as much of a local context as possible for all connected islands and areas.
Roadmap - for the next implementations there are many things planned. The city have enormous emount of details which can be explored by air - University on the island with it's own bay area, 19th century military forts, local surfing spots, nature areas and many more things. The thing is that all of this have to be implemented step by step from most important to less, giving more enjoyment every time someone visit the city. Also there is a need to rework and update all airports in surrounding areas, because they don't even have night lighting (even the international city airport, what a shame). The heliports used for local heli tours are also planned to be made.
Fun fact - the city area very popular for heli tours, given that the weather most of the time is sunny it is common to see 2-4 times a day a helitours by Robinson's touring around the city.
Fun fact 2 - the city have a regular military jet traffic proceeding to land in the nearby military airports
Fun fact 3 - the distance by air from Vladivostok to Japan's Hokkaido is similar to distance from Moscow to Saint Petersburg
First timer's are welcome to use UEMR airport (Lazurnaya) to start the journey as close as possible to the city area. Please fly over the beach and don't mind the parkings ;)
6 months ago
Snoopy7412
ウラジオストックの全てが良くわかる素晴らしいシーナリーです。
港湾には海軍の艦艇から商船、漁船等ありとあらゆる船が網羅されています。
建物や橋も細部まで表現され言うことなしです。
更にUUGGには戦闘機が待機し、近くのスーパーまであります。
今後さらに追加するとのこと、とても楽しみです。
It is a wonderful scenery that you can understand all of Vladivostok well.
The harbor houses all kinds of ships, from naval vessels to merchant ships to fishing vessels.
Buildings and bridges are also expressed in detail and there is nothing to say.
In addition, UUGG has fighter planes and a nearby supermarket.
I'm really looking forward to adding more in the future.
1 years ago
RF86_kojak
Thanks so much. Dont worry about the negative comments just a bunch of trolls.
2 years ago
Not worrying at all sir, thanks a lot :)
2 years ago
weok
PilotalexYYZ
Большое спасибо.Приятно видеть в симе свой город.Желаю успехов во всём.
2 years ago
direct
You litter this page.
2 years ago
Garbage is your comment.
2 years ago
direct
rcj
Потрясающе!!
2 years ago
vladimir333
Привет, был во Владивостоке не раз, всё красиво и реалистично сделано 5 звёзд, автор (и его команда) пожалуйста можете сделать сценарий Аэропорта Игнатьево (UHBB) (BQS) или просто Благовещенска живу рядом с аэропортом, было бы очень круто увидеть его в MSFS2020
2 years ago
Приветствую! Команды нет, делаю все один :) Игнатьево и какие то знаковые заметные места с воздуха в Благовещенске можно сделать, за небольшое вознаграждение
2 years ago
weok
PILOT248
Bloody superb! Have added images in the gallery!
2 years ago
Ant1975uk
Beautiful city! Hope you will keep improving it 😊
2 years ago
Warrie
Огромное спасибо за сценарий! ))) Он бесподобен! Я из Владивостока и понимаю, что значит Ваш труд и качество сценария. Если требуется помощь, какие нибудь фотоматериалы, обращайтесь, с удовольствием помогу!
2 years ago
polex4232
The best scenery, on this site, yet. I made a video, to highlight your great workmanship& attention to detail, keep up the excellent work, thank you.https://youtu.be/lAn_EOX_85A
2 years ago
This is an epic landing, well done, but I can see on your video that for some reason there are we-love-vfr objects overlay custom made objects which are really belongs to the area. I mean the powerline tower and lighthouse are obstruct by wrong objects. They were placed by me in the initial release tho. Maybe this is something to do with local cache on your side? Did you performed clean reinstall for scenery? I cannot replicate this when downloading scenery from the site :( Also there are some big problems for sceneries in SU9 and new SDK, but I will post update today which you welcome to test, I will reach you out ;)
2 years ago
weok
smoothflyer
Большое спасибо за родной город!
2 years ago
Спасибо за отзыв! Планирую не забрасывать аддон и дорабатывать согласно плану
2 years ago
weok
UHWW1993
Hi sir,
Nice illustrating addon of the city; i only miss the bridge - i just see a few red dots on its position; reason ??
2 years ago
Hi, the addon is now under restructurising, based on recommendations from community and apparently the custom models lost from the package, fix in the process
UPD: naming issue resolved, take a look and leave a comment ;)
2 years ago
weok
ldbfsxbelgium
-I am glad you created this scenery. Thank you. The next information is simply advice. I hope my translations are correct and help.
-Я рад, что вы создали этот декорации. Спасибо. Следующая информация является просто советом. Я надеюсь, что мои переводы верны и помогают.
-Update the name of the modellib.BGL file in all of the scenery files (only some have been processed like this) to reflect MS/Asobo guidelines (Oct. 2020) to give it a unique name, such as adding the 'ICAO code' for airports to the file: Example (ICAO-modellib.BGL) or in this case, maybe vladivostok-modelLib.BGL, and then update the layout.json file to reflect the new name. (Your second file needs a unique name as well, maybe vladivostokcity-modelLib.BGL and then update the layout.json file to reflect the new name.)
- Обновите имя файла modellib.BGL во всех файлах пейзажей (только некоторые из них были обработаны таким образом), чтобы отразить рекомендации MS/Asobo (октябрь 2020 г.), чтобы присвоить ему уникальное имя, например, добавив «код ИКАО». ' для аэропортов в файл: Пример (ICAO-modellib.BGL) или, в данном случае, vladivostok-modelLib.BGL, а затем обновите файл layout.json, чтобы отразить новое имя. (Вашему второму файлу также необходимо уникальное имя, например, vladivostokcity-modelLib.BGL, а затем обновите файл layout.json, чтобы отразить новое имя.)
-The Problem: MSFS only reads the first file in the Community folder named modellib.BGL and then uses that file for all others with the same name. Renaming it avoids conflicts with any other scenery in the Community folder and gives your scenery the proper appearance with fewer problems/conflicts with other files in the Community folder.
- Проблема: MSFS читает только первый файл в папке сообщества с именем modellib.BGL, а затем использует этот файл для всех остальных файлов с таким же именем. Переименование позволяет избежать конфликтов с любыми другими пейзажами в папке «Сообщество» и придает вашему сценарию надлежащий внешний вид с меньшим количеством проблем/конфликтов с другими файлами в папке «Сообщество».
-The same is true for the 'mycompany' folder. If other companies use the 'mycompany' folder name, then conflicts can occur. EX: vladivostok-mycompany
-То же самое верно для папки «mycompany». Если другие компании используют имя папки «mycompany», могут возникнуть конфликты. Пример: vladivostok-mycompany
-The same is true for 'mymaterials\ if that ever applies to your scenery. EX: irkutsk-mymaterials
- То же самое верно и для «моих материалов», если это применимо к вашим декорациям. Пример: vladivostok-mymaterials
-The same is true for 'MaterialLibs\textures\' or 'MaterialLibs\mymaterials\textures\' if that ever applies to your scenery.
- То же самое верно для 'MaterialLibs\textures\' или 'MaterialLibs\mymaterials\textures\', если это применимо к вашему пейзажу.
-Just remember to update the layout.json file so the entries match the folder or file names.
-Просто не забудьте обновить файл layout.json, чтобы записи соответствовали именам папок или файлов.
-I hope you don't this as a criticism of your work, because that is great.
-Надеюсь, вы не воспримете это как критику своей работы, потому что это здорово.
-Read about the issue 'modellib.BGL' for developers at:
https://forums.flightsimulator.com/t/scenery-creators-please-move-or-rename-your-modellib-bgl/307563
Читайте о проблеме 'modellib.BGL' для разработчиков по ссылке выше:
-There are multiple articles concerning the summary above in the MSFS Forum.
-На форуме MSFS есть несколько статей, касающихся приведенного выше резюме.
2 years ago
Hi! Thank you for your reply, btw English is totally fine here since there is no double language in the project description. I will update modellib file names as you pointed, thank you for mention that. From what I understand this is a simple fix by changing library names in the editor itself and then rebuild the package - am I right?
I have updated modellib files (and also other generic names in the package) you can take a look now :)
2 years ago
weok
lscism