Changes
- Removed excess tarmacking around airport extremeties
- Surface and coloration adjustments to better match aerial imagery (optimized for REX Airport Textures)
- Taxiway ground surface merging disabled
- Aprons & taxiways shapes adjusted to better match ground textures
- Parking moved onto Tees and facing outward
- Some autogen buildings replaced with more appropriate ones
- Parking spots without a West label are large enough for AI planes to spawn. Do not choose these locations if you are flying with friends as an AI aircraft will probably appear in the spot with you from their perspective. West parking uses sequential numbers to let you know if you will be next to another player
Additions
- Medium parking for aircraft 14m max wingspan
- 3D static objects where appropriate
- Night lighting (requires EDHK light pack)
Fixes
- Runway width and length adjusted to proper dimensions
- Runway angle & position adusted to better match ground textures without the help of an underlying apron
- Taxi lines and hold shorts more precisely positioned atop ground texture markings
- Taxiway edge lighting removed
- P4L added to both approaches
- Taxi sign labeling and placement improved
- Trees removed from airport infield and from farm fields on Rwy31 approach
- Water masking added to Buffalo Creek
- Made a cloudy area near the airport less obvious
- Windsocks and beacon placed properly (requires Windy Things)
8 months ago
8 months ago
Gaiiden
JakeFlight