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United States Regional Airports Exclusive Drag and Drop
Paine Field, Everett WA USA - KPAE V3.4 Microsoft Flight Simulator
Paine Field, Everett WA USA - KPAE V3.4 Microsoft Flight Simulator
Paine Field, Everett WA USA - KPAE V3.4 Microsoft Flight Simulator
Paine Field, Everett WA USA - KPAE V3.4 Microsoft Flight Simulator
Paine Field, Everett WA USA - KPAE V3.4 Microsoft Flight Simulator
Paine Field, Everett WA USA - KPAE V3.4 Microsoft Flight Simulator
Paine Field, Everett WA USA - KPAE V3.4 Microsoft Flight Simulator
Paine Field, Everett WA USA - KPAE V3.4 Microsoft Flight Simulator
Paine Field, Everett WA USA - KPAE V3.4 Microsoft Flight Simulator
Paine Field, Everett WA USA - KPAE V3.4 Microsoft Flight Simulator
Paine Field, Everett WA USA - KPAE V3.4 Microsoft Flight Simulator
Paine Field, Everett WA USA - KPAE V3.4 Microsoft Flight Simulator
Paine Field, Everett WA USA - KPAE V3.4 Microsoft Flight Simulator
Paine Field, Everett WA USA - KPAE V3.4 Microsoft Flight Simulator
Paine Field, Everett WA USA - KPAE V3.4 Microsoft Flight Simulator
Paine Field, Everett WA USA - KPAE V3.4 Microsoft Flight Simulator
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Paine Field, Everett WA USA - KPAE V3.4 4.79/5

V3.4 - Added details throughout the airfield.  FIxed some issues that I think were from WU10 elevation changes. V3.3 - Cleaned up various superflous model assets.  Fixed some new mysterious gap fencing that popped up.  Added some new model assets throughout.  Added some animated...

Paine Field, Everett WA USA - KPAE V3.4 Microsoft Flight Simulator
Paine Field, Everett WA USA - KPAE V3.4 Microsoft Flight Simulator
Paine Field, Everett WA USA - KPAE V3.4 Microsoft Flight Simulator
Paine Field, Everett WA USA - KPAE V3.4 Microsoft Flight Simulator
Paine Field, Everett WA USA - KPAE V3.4 Microsoft Flight Simulator
Paine Field, Everett WA USA - KPAE V3.4 Microsoft Flight Simulator
Paine Field, Everett WA USA - KPAE V3.4 Microsoft Flight Simulator
Paine Field, Everett WA USA - KPAE V3.4 Microsoft Flight Simulator
Paine Field, Everett WA USA - KPAE V3.4 Microsoft Flight Simulator
Paine Field, Everett WA USA - KPAE V3.4 Microsoft Flight Simulator
Paine Field, Everett WA USA - KPAE V3.4 Microsoft Flight Simulator
Paine Field, Everett WA USA - KPAE V3.4 Microsoft Flight Simulator
Paine Field, Everett WA USA - KPAE V3.4 Microsoft Flight Simulator
Paine Field, Everett WA USA - KPAE V3.4 Microsoft Flight Simulator
Paine Field, Everett WA USA - KPAE V3.4 Microsoft Flight Simulator
Paine Field, Everett WA USA - KPAE V3.4 Microsoft Flight Simulator

V3.4 - Added details throughout the airfield.  FIxed some issues that I think were from WU10 elevation changes.

V3.3 - Cleaned up various superflous model assets.  Fixed some new mysterious gap fencing that popped up.  Added some new model assets throughout.  Added some animated ramp workers on the Boeing flightline.

V3.2 - Added library asset details throughout airfield.  Removed static 787 airplanes from Boeing flightline due to unresolved texture issues from SU6.  Added animated (wind dependant) flags.

V3.1 - Added Boeing specific airstairs at each Boeing stall.  Fixed some scaling issues with previous model assets.

V3.0 - Multiple changes including:

  • Added United 787 back on the flight line with corrected textures
  • Added hand modeled Dreamlifter Operations center
  • Added static Dreamlifter (LCF)
  • Added hand modeled Future of Flight Museum, replacing the google model

So, with this version, there are no longer any google models in this scenery package.  I recommend you delete KPAE V2.91 or older, restart MSFS2020, exit MSFS2020 then install V3.0.  This will clear up about 10MB of data from your harddrive.

V2.91 - I finally figured out what the issue was with the static Boeing airplanes and have removed the color enomolies (turned out to be a normals issue).  WIth that issue being fixed, I could add a shiny finish to each model.

V2.9 - Added hand modeled airport fire station, added additional lighting throughout the airfield and added more details to Boeing paint hangers #1 and #2.

V2.8 - Mutiple changes including:

  • Added hand modeled ATS facilities
  • Replaced Boeing doghouse model with 2 high detail versions
  • Added Regal Air office building
  • Revised tower model to add more detail
  • Revised terminal model to add more detail
  • Added details around terminal
  • Removed the AI generated blocky trees around the field perimeter
  • Revised fencing

Additionally, this version was cleaned up to remove no longer utilized assets (the old google models).  I recommend you delete KPAE V2.71 or older, restart MSFS2020, exit MSFS2020 then install V2.8.  This will clear up about 7MB of data from your harddrive.

V2.71 - Fixed error associated with blender scaling, causing the objects to load in late.  This update sets the blender scale to 1:1, allowing assets to spawn in sim at normal distances.  Also fixed the textures on the composite wing building.

V2.7 - Replaced the Google Boeing Delivery Center and Paint Hangers with hand crafted blender models.  Added emmisive lighting to the PAE street sign.  Added jeyways (static) to commercial terminal.

V2.6 - Updated to correct for any modellib.bgl conflicts

V2.5 - Updated scenery to correct some issues created from the US update.  Added a few more cars randomly throughout the airfield.

V2.4 - Multiple changes including:

  • Replaced google models with hand crafted models for the Boeing Factory, Boeing flightline doghouses and Boeing Static Wing Test building
  • Added Future of Flight museum
  • Added KPAE tower and connected office building
  • Added KPAE commericial passenger terminal building
  • Added hand modeled Boeing Everett Modification Center building
  • Revised lighting in various places around the airport
  • Added PAE signage along Airport Rd
  • Added additional parked cars in various parking lots around Boeing factory and flightline
  • Changed the arrangement of static airplanes on Boeing flightline (tried to correct some of the texture issues on these models, but was not able to)

This will probably be the last update of this package.

V2.3 - Added static 747, 767, 777s and 787s on Boeing Flightline
NOTE: I plan on adding 767 Tankers in stall 107-109 once I find available models

V2.2 - Added hand modeled control tower plus replaced some autogen hangers with closely matching library hangers.

V2.1 - Added 777X Composite Wing Center and added Static Wing Test building

V2.0 - Revised models to minimize vertices.  Tweaked texture shading.  Added factory/field bridge over HW526.

V1.0 - Scenery enhancement to Paine Field (KPAE) in Everett WA; home of the Boeing Everett factory, the largest building in the world by volume.  Enhancements include:

  • Boeing Flight Line
    • Everett Delivery Center (EDC) Building
    • Flight Line Stall Dog Houses
    • Paint Hangers 1, 2 & 3
    • Various parking lots
    • Blast fencing
  • Boeing Factory
  • Fencing around entire airport
  • Corrected various GA parking stalls around the airport

Stay tuned as I am planning more updates in the near future!

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108,670 | XIII General

Kompatibilität Sim Update 9
Kategorie Regional Airports
Erstveröffentlichung October 02, 2020
Zuletzt aktualisiert June 23, 2022
Bewertung 4.79/5.0 — Hervorragend!
Koordinaten 47.913141, -122.279913
Status Noch nicht heruntergeladen
Kompatibilität Geschichte
Version Launched Kompatibilität
Sim Update 9 Apr 26, 2022
Sim Update 8 Feb 28, 2022
Sim Update 7 Nov 18, 2021
Sim Update 6 Oct 19, 2021
Sim Update 5 Jul 27, 2021
Sim Update 4 May 26, 2021
Sim Update 3 Feb 25, 2021
World Update 3 Jan 28, 2021
Sim Update 2 Dec 23, 2020
World Update 2 Nov 25, 2020

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3 day(s) ago / Gedankt von FreakyD
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Really Nice !

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Tomcatters

25 day(s) ago / Gedankt von FreakyD
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Just dowloaded the last update, please fill the path with static planes, and put some Boeing historic planes there too and the new B777x! Nice job friend, always looking foward for your work!

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Scooty

1 month(s) ago / Gedankt von FreakyD
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Thanks for your great work, polishing this nice airport further and further.

😍

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Sonosusto

3 month(s) ago / Gedankt von FreakyD
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Seriously such a good job here. Always loved your airports and scenery. What a good rendition of a popular airport.

Thanks for making stuff for the PNW by the way.

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KenReg89

7 month(s) ago
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This is a well-done scenery and is an accurate one since I usually fly around PAE in real life. However, one issue I have is that whenever I am doing an approach or landing, the runway and taxi lights are floating above the runway and taxiways, making it very odd as I am landing at night. The same issue happens in the RNT scenery. Is there a fix you know of, or is it an add-on I might have installed?

Thank you.

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FreakyD 7 month(s) ago

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Can you provide a screenshot?

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KenReg89 7 month(s) ago

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I have a screenshot but I can't seem to find an attachment function on here. Do you have an email I can send it to you on?

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FreakyD 5 month(s) ago

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Regarding floating lights, it's a core sim issue. Probably caused by SU6 when MS updated some elevation data for North America. They have said they plan on swinging back to the US and do another scenery update with their latest BING data, so maybe it will get fixed then?

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fppilot

7 month(s) ago / Gedankt von FreakyD
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Beautiful work! A well earned "5" from me. We plan to set sail on a cruise from Seattle to Alaska next June and I am starting to explore that area in MSFS. This will be a great base to work from. Oh but do I wish though that someone would model some open hangars. MSFS airports look so lifeless with all of them closed up!

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moun

7 month(s) ago
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The airport scenery is magnificent, but the addition of static aircraft in the parking spots is not a good idea. Spawning somewhere and you end up inside another plane. Parked aircraft are a job for the AI system and not part of scenery. At least pls give an option to exclude them. Thanks!

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Scooty 7 month(s) ago

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Maybe it´s possible to delete those spots for the flightplan map, where scenery planes are positioned. This way it would be avoided to accidentally spawn at an position which is already "occupied" by a scenery plane and the addon still would benefit from having some planes positioned for a good immersion.

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bigHarGow

8 month(s) ago
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This is awesome! Love the details and the LCF!

One small thing: could you please remove the ANA and Emirates static plane parked at the two gates connected to the terminal? IRL only these two gates are serving passengers and it is kinda annoying to spawn at these two spots now since the player's plane will overlap with the static plane.

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FreakyD 8 month(s) ago

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That is not a passenger terminal It's the Boeing Everett Delivery Center. Those stalls are for airplanes that are about to deliver.

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bigHarGow 8 month(s) ago

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ah... you are right! my mistake. Thanks again for creating this.

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FERG

9 month(s) ago
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Superb representation of Everett - excellent

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FreakyD 9 month(s) ago

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Thanks!

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Chazjazz

11 month(s) ago
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This is compatible with SU5 and HF# 2 it works and it is nice to have...Thank you!

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Legin

1 year(s) ago
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Is this compatible with Drzewiecki designs Seattle landmarks?

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FreakyD 1 year(s) ago

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I don't know. I think somebody in the past has said it is, but I cannot confirm.

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FenEstron135

1 year(s) ago
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Wow, awesome! Thx for your work! I really like it! It looks great!

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KevyKevTPA

1 year(s) ago
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Love, love this airfield. I fly in and out (mostly out) of here all the time. My only complaint, if it even qualifies as that, is that you have to be careful where you park, because the static airplanes don't disappear if you decide you want their spot!

Is it possible to make them go bye-bye if you pick their slot? Or if not, can you at least publish which spots/gates are available for use without co-occupying the space with a static plane?

Other than that, like I said, I love it, very professionally done. Could be released as payware and get good ratings even with that level of scrutiny.

I also second the request for KBFI, and I'm looking for a volunteer to do KTTD, where I was once based. I'd do it myself but I have zero clue how to do so!

Great job overall! It would be 5 stars instead of 4.5 if not for the parking issue...

KevyKevTPA
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ErikdeNoor

1 year(s) ago
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After the last MS update 1.14.5.0 I experienced a strange treshold of about 3 or 4 feet deep just behind the blast fence parallel at Rwy 16R-34L. If I taxi toe 16R the plane falls down. Strange effect. Has that to do with the update or is it something in my PC?

Erik
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FreakyD 1 year(s) ago

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Nothing on your end. The terraforming tool in the SDK is wonky as heck. There is a seam in that area that flattens the Boeing flightline and tries to blend with the stock terraform. It's not perfect, but that is extreme. I'll go check it out.
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ErikdeNoor 1 year(s) ago

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Thanks, I await your update.
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FreakyD 1 year(s) ago

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I took a look. The current version is as good as it can be for now without risking messing up the actual taxi way terraforming. As the SDK improves, I can circle back to it.
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Sinorm

1 year(s) ago
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Thanks for your great work on this mod! Any chance you could do the same for Boeing Field in the future? That is going to be my home airport for training and looking forward to eventually seeing it in full detail!
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FreakyD 1 year(s) ago

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A few folks have requested KBFI. I might someday, but I'm getting a little burned out at building blender models, and the prospect of starting a new airport seems daunting right now. Personally, my goal is to complete updates to all the FED hubs such that when TDFi releases their MD11 or PMDG releases their 777, I'll have the FED network ready to go as I am a big freight dawg fan.
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mihirpanchal

1 year(s) ago
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Thank you for enhancing the airport. This is my home airport and I teach and fly out of here. So it's fun to experience it in the Sim.
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KevyKevTPA 1 year(s) ago

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How close to reality did he get it? Don't get me wrong, I LOVE the mod, and am about to give it a high rating myself, but I've never been to the real KPAE so I can't make that sort of comparison.
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foxquakes

1 year(s) ago
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The models are really good looking and I appreciate all the work that has gone into this. I do wish it wasn't sat on top of the default parking which plops AI aircraft right inside the passenger terminal. I would be really happy to see the parking redone and maybe moving jetways here. With those changes this is basically payware quality.
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FreakyD 1 year(s) ago

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At this point, the SDK does not allow you to simply revise existing parking spots. You have to delete the airport and build a new one from scratch. I am not willing to do this yet. Once the SDK matures, I will for sure be coming back and fixing this.
My long term plan is to make this scenery match the one I built for P3D, with actual dynamic AI traffic in place to represent the Boeing flightline and define the parking spots such that only those airplanes can park there. These dynamic AI airplanes will fly between KPAE to KMWH once per week to simulate our B1 flights. For this to happen though, we need the SDK to mature, an AI traffic editor like we do for P3D and a library of AI model assets with all the airline liveries.
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ErikdeNoor

1 year(s) ago
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Thanks for this very detailed mod.
As technical inspector for KLM Royal Dutch Airlines I have been there many times in the years 80 and 90 and a few times for long periods, away from home in the Netherlands.
Although you are still working this mod it is so realisticly and detailed that it is fun to taxi around and see all the well known places, with exeption of the Delivery Centre which was another building then, without gates or piers.
May I suggest some to the success of this mod.
Please install the bridge between the flight line an the factory. At this moment, there is only a kind of inprint of it flat on the crossing freeway under it. A detail here is that the fence elements on both sides of the bridge must be lowered any time a factory ready aircraft crosses from the factory to the paint hangars.
Another item is a builing behind the 5 linked factory building. It looks like this building is made of wrinkled paper.
That's it for now.
Once again, good work.
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FreakyD 1 year(s) ago

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Glad you're enjoying it
So, this scenery does have the factory bridge. It's very basic, but it is there. Not sure why it's not showing up for you, but you can see it in the screenshot I posted (the one looking from above down).
Yeah, that's the 777X wing factory and I grabbed it from google, hence the wrinkled mesh. I'm not planning on replacing that anytime soon as it's not a building that you should be very close to in flight, so those details are washed out.
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ypaul123

1 year(s) ago
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I love this scenery, been flying KPAE - KBFI for a while now. Thank you for all your efforts and hard work.
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FreakyD 1 year(s) ago

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You bet... keep thr blue side up
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rivereveal

1 year(s) ago
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Love your mods - thank you so much for your hard work.

Most of the mods I download show up as yellow stars on my world map once I have installed them, I fine it really convenient when picking places to fly. Any chance you can add them? Or is there a way I can do it in sim? No biggie if not. Thanks again.
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FreakyD 1 year(s) ago

  • Antworten
I know how to create POI... which show up as pins in the world map. Not sure how you mark scenery packs with those yellow stars.



Roadmap
Diese Artikel befinden sich derzeit auf der Liste und werden in Kürze bearbeitet!
Backlog
Vorschläge, Bugs und Ideen für die Zukunft.

  • Version 3.4 June 23, 2022

    Added details throughout
    Fixed elevation issues from WU10

  • Version 3.3 May 26, 2022

    General cleanup of superfluous assets
    Added animated ramp workers on Boeing flight line
    Fixed some fencing gaps

  • Version 3.2 December 02, 2021

    Removed static 787s due to texture loading issue since SU6
    Added library asset items throughout the scenery
    Added wind influenced animated flags

  • Version 3.1 February 04, 2021

    Added Boeing airstairs
    Fixed scaling issues with a couple of model assets

  • Version 3.0 January 19, 2021

    Added Dreamlifter Operations Center
    Added Future of Flight Museum blender model
    Added static Dreamlifter (LCF)

  • Version 2.91 January 17, 2021

    Fixed textures on static airplanes on Boeing Flightline

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